Copper Country

2015 · Économique

Copper Country

In 1840, mining companies compete to extract copper from Michigan’s Upper Peninsula during America’s first mining boom. Players hire miners and assign them to mine sites, then reveal production cards and manage capital, risk, and miner productivity to produce copper. Company houses improve miner loyalty and safety, while shaft houses and hoist houses expand production. Copper extraction creates poor rock that reduces nearby shifts and advances the region through new businesses, historical events, and production eras. The game ends when the mineral supply is depleted, and the company that produces the most copper wins.

Joueurs
2–4 idéal à 3
Temps de jeu
60 min
Âge
14+
Complexité
2,8 / 5
5,4 sur LudoyaIndustrie / fabricationPouvoirs variables des joueursGestion de la mainPrendre des risques

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3
Parties enregistrées
3
Joueurs
3
Dans des collections

5,4/10

sur 2 avis Ludoya

  • Robert Bowlds5,9

    One game in, two player. Really interesting game. I'm curious how four players would work. The board would get really cramped and you'd have to claw for any points you get.

  • Kush4,6

    Interesting. Well themed. Not great enough to own.

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