Doom: Le Jeu de Plateau

2004 · Science-fiction

Doom: Le Jeu de Plateau

Players take the roles of heavily armed space marines defending a Union Aerospace Corporation research base on Mars from demonic invaders that have broken through a dimensional gateway. One player controls the invading demons while up to three others cooperate to explore claustrophobic rooms and corridors, fight monsters, scavenge weapons and equipment, and complete scenario-specific objectives. Each game uses a scenario setup that defines map layout, special rules, and victory conditions, with modular scenarios dictating different mission goals and challenges.

Joueurs
2–4 idéal à 4
Temps de jeu
60–90 min
Âge
12+
Complexité
2,9 / 5
6,1 sur LudoyaCombatFigurinesLancer de désPouvoirs variables des joueursJeu en équipe

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46
Parties enregistrées
44
Joueurs
2h 36m
Partie moyenne
19
Dans des collections
2
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6,1/10

sur 12 avis Ludoya

  • Evan4,6

    In terms of dungeon crawlers, this game predates Descent, and has a very similar feel. However, Descent seems bloated compared to Doom. In Doom, setup is quick, the rules are relatively simple and the game plays smoothly without having to look up a lot of extra rules or game terms. It really shines as a fun, but difficult monster-masher game, and the retro video game theme is really fun. Level 7 Omega Protocol shares a similar theme, and does many of the same things, so if I were to recommend picking up a single marines vs monsters dungeon crawl game, it would be that, but this does come in a close second, assuming you have access to both the base game and the expansion for doom. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment Critical expansions: Doom: The Boardgame Expansion Set

  • Floro7,0

    Muy directo, mucho tema y mucha acción. Divertido

  • kesulin5,0

    Demasiado largo, el master juega con los marines siendo imposible la victoria marine. Para balancear un poco recomiendo estas variantes: -Pistola no utiliza munición -Orden de turno de marine variable -Marines con 3 cartas de habilidad -Armas recogidas dan también munición.

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