Nauticus

2013 · Économique

Nauticus

You are a ship builder and merchant in the heyday of the Hanseatic League, assembling ships and shipping valuable goods to build wealth and fame. Manage your shipyard, coordinate masts and sails, and complete vessels before loading them with cargo. Each action can be taken only once per round, while customized action wheels keep all players involved. The player who builds the largest ships and ships the most valuable goods wins.

Joueurs
2–4 idéal à 3
Temps de jeu
90 min
Âge
12+
Complexité
3 / 5
4,9 sur LudoyaNautiqueTransportPlateau modulairePlacement de tuilesSélection d'actions

À propos du jeu

Illustration
Publisher

Sur les tables de Ludoya

Toutes les statistiques dans Ludoya
31
Parties enregistrées
28
Joueurs
1h 45m
Partie moyenne
2
Dans des collections
1
Dans des listes de souhaits

4,9/10

sur 6 avis Ludoya

  • Evan4,6

    This is a game about building ships and shipping goods. On a turn, the active player selects an action, then gets a special bonus dictated by the position of that action tile on the board. Then they get to preform the action or pass. Then, each player in turn gets to take the action or pass. The actions resolve a number of time depending on how many workers are used, and the inner ring of the actions area depicts workers you can use for the action without needing to deplete your supply. Knowing when to spend your workers is really tough as they are needed for most major actions and they are hard to replenish. The round ends when 7 of the 8 action tiles have been taken. Then, the tiles get randomized again so the bonuses and costs will always be different. The game draws a lot of comparisons to Shipyard in my group due to both games having similar boat building mechanisms although the comparison pretty much ends there. Like many games where the active player chooses the action to resolve for everyone, this game benefits greatly from paying close attention to your opponents to predict their moves and to budget yourself tightly. There's room for a lot of long term planning, and the action selection with variable costs and rewards is a unique mechanism that brings some solid enjoyment. It's maybe missing some magic to really get people excited but it's a solid game overall. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment

  • NETes4,6

    Un juego majo y entretenido que te deja una sensación rara cada vez que tomas una decisión porque todas las opciones que tienes te parecen por un lado buenas pero por otra malas y no sabes bien si la opción que tomas es la correcta. EDIT. Parece que hay una estrategia predominante

  • Mitchell C4,6

    A good euro with an oldschool feel.

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