Bastille

2018 · Età della Ragione

Bastille

I giocatori guidano fazioni rivoluzionarie rivali alla vigilia della Rivoluzione francese, sfidandosi per ottenere risorse, leader, armi e influenza in tutta Parigi. Ogni round, i giocatori collocano uno alla volta tre tessere influenza in sette edifici, con solo tre spazi disponibili per edificio; gli edifici vengono poi risolti in ordine d’influenza e chi ha piazzato più influenza riceve un bonus. Una carta missione a rotazione assegna punti a fine round per gli oggetti o i simboli raccolti. Dopo il quarto e l’ottavo round, i giocatori fanno punti per i leader, i progressi sul tracciato della Bastiglia e le eventuali missioni segrete. Vince il giocatore con più punti dopo otto round.

Giocatori
3–4 ideale in 4
Tempo di gioco
60 min
Età
12+
Complessità
2,5 / 5
6,8 su LudoyaCollezione di SetPiazzamento lavoratoriAsta / Offerte

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
12
Partite registrate
21
Giocatori
1h 3m
Partita media
9
Nelle ludoteche

6,8/10

da 4 recensioni Ludoya

  • Garfield6,0

    Average game. Nothing special. Some good mechanics, some bad mechanics. [c] Theme: ★★☆☆☆ <!-- size 7]Very little --> Gameplay: ★★★☆☆ <!-- size 7]Good --> Interaction: ★★★★☆ <!-- size 7]Fighting for action places and a lot of other stuff --> Artwork: ★★★☆☆ <!-- size 7]Ok --> Luck: ★★★☆☆ <!-- size 7]The drawing of cubes out of the bag --> Strategy: ★★★☆☆ <!-- size 7]Not much --> Components: ★★★☆☆ <!-- size 7]Good --> Play duration: ★★★★★ <!-- size 7]Perfect for such a game --> Easy to teach: ★★★★☆ <!-- size 7]Quite easy --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★☆☆☆ <!-- size 7]Not much --> [/c]

    Nessuna partita registrata

  • Evan7,0

    Very nice lighter game. Each player gets three workers represented by shields with numbers printed on them. You place your workers into the various spaces and once all workers are placed you resolve the board, where the player with the highest sum printed on their workers gets to take the action first with ties broken towards who placed into the area first. Of course, there's a space that lets you improve the number on one of your workers by 1. There's a bit of luck involved in the game. There's a mechanism where you can throw your cubes into a bag, and then at the halfway and endgame scorings, 5 cubes get randomly pulled out and those players get strong rewards. I thought this piece would really bother me, but at the end of the game each cube in the bag is 1vp, so even losing out on the rewards doesn't make the action useless. Would play again. I don't know how different one session to another would feel though since the game doesn't have distinct paths to follow or things to try. Everyone is focused on getting the same things done each game, and the key decision points come from which worker to upgrade when, and what order you do things in. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    L'ha giocato 3 volte

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.