Forum Trajanum

2018 · Costruzione di città

Forum Trajanum

I giocatori vestono i panni dei governatori di colonie romane appena fondate, impegnati a sviluppare i propri insediamenti e a contribuire alla costruzione di un foro imperiale. A ogni turno, i giocatori scelgono e assegnano cittadini agli edifici e alle opere pubbliche, gestiscono risorse ed entrate e adempiono agli obblighi civici, che influenzano sia la propria colonia sia il progetto del foro condiviso. Le azioni includono il reclutamento di lavoratori, la costruzione di edifici e il sostegno ai decreti imperiali; il tempismo e il posizionamento dei lavoratori sono fondamentali per sviluppare il proprio motore di gioco e ottenere punti. Il gioco premia uno sviluppo efficiente e il coordinamento con il programma dell’Imperatore; la vittoria finale dipende da una combinazione di prosperità locale e contributi al foro.

Giocatori
2–4 ideale in 3
Tempo di gioco
60–120 min
Età
12+
Complessità
3,4 / 5
6,3 su Ludoyada 15,00 €Costruzione di territoriRompicapoPosizionamento TesserePoteri Variabili dei GiocatoriGriglia quadrata

Sui tavoli di Ludoya

Tutte le statistiche in Ludoya
115
Partite registrate
116
Giocatori
1h 33m
Partita media
67
Nelle ludoteche
5
Nelle liste dei desideri
2
Preordinato

6,3/10

da 18 recensioni Ludoya

  • Evan5,9

    Each round two cards flip. Then players look at their personal boards and remove a face-down token of their choice from the row and/or column matching the icon on each of the two cards. Then they examine the backsides of the tokens to choose which bonus they want, keep one, pass the other to their right. In turn order, of the two tokens you now have, you choose to actually claim the bonus from one of them. Then take a build action. In order to build a building you need the workers of the correct colors to spend, which are mostly gotten from token bonuses, and you also need the space cleared from removing tokens on your player board to build on. Your positioning choices matter here because there are cards that you can meet the requirements of at the end of each round for large vp bonuses that look to see how many times you matched the pattern on the card. There are also points for having different sets of colorless buildings in each row on your board, with an increasing score multiplier as you build your engine of abilities again by selecting effects on those face down bonus tokens. You also get bumps on the three tech tracks if you build grey buildings of specific types. If that wasn't enough, players also compete for spaces in the center board when they complete colored buildings. Points get awarded for having contiguous blobs of claimed spaces and bonuses get claimed for being the one to put the final marker into a colored area. I found this game to be incredibly difficult to work through. Every turn felt like I was getting tough choices. There are worker markers that act as luck mitigation tokens for most situations and knowing when to spend them is a super interesting piece of the puzzle. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

  • Mestremuten6,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 0/1

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Dati del gioco (giocatori, durata, età, crediti) da BoardGameGeek.