American Rails

2009 · 経済

American Rails

プレイヤーは裕福な資本家となり、アメリカ東部に存在する6つの架空の鉄道会社の株式や債券を運用します。 各ターンでは、有価証券の売買、他のプレイヤーとの交渉、会社の価値や路線の接続に影響を与えるアクションの割り振りを行います。ターン順の変動、都市の希薄化、セットアップの違いによって、プレイするたびに戦略上の優先事項が変化します。 所定の終了条件を満たすとゲームは終了し、保有資産の価値を高め、最も利益の大きい鉄道網を築いたプレイヤー、つまり最も多くのお金を持つプレイヤーが勝利します。

プレイ人数
3–5 ベスト4人
プレイ時間
90分
対象年齢
14+
複雑さ
2.9 / 5
6.1 Ludoyaで鉄道アクションドラフトオークション/入札ネットワークおよびルート構築

ゲームについて

デザイン

Ludoyaのテーブルからの写真

Ludoyaですべての写真を見る
  • テーブル上のAmerican Rails(写真:Sapinto)

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
25
記録されたプレイ
58
プレイヤー
1h 47m
平均プレイ時間
7
コレクション登録
2
ウィッシュリスト登録

6.1/10

Ludoyaのレビュー6件より

  • Evan5.9

    This game is not substantially different from Chicago Express and Paris Connection, but it does have the potential to go on longer than it's cousins. It's been just long enough since I played the other two games that I don't feel comfortable writing up a list of differences between the games, but from our one play it felt like the thing that makes this game really interesting and different is that you don't know quite when the end of the game will trigger, which makes your mental math about what stocks are worth difficult, since stocks pay out at the end of each round. I enjoyed the game quite a bit, but I've liked most train games I've played. One of my friends who likes Paris Connection because it's short, and likes 1846 because it's more about stocks than logistics for him, disliked this game a lot. He felt the game relies too much on players knowing what their own best interests are and then acting on them in order for the game to be stable and avoid a runaway leader. In fact, in our game, despite other players having the opportunity to stop me, I was able to buy both copies of the stock in the red company, which seemed like a fairly chumpy move since Red wasn't a large or impressive company, however, players had more or less left it alone all game, and since I was getting 100% of it's payout, this small company amounted to more money coming to me than other players were getting for their 30-50% of larger companies. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

レビューを読んで評価する

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek