Amyitis

2007 · 古代

Amyitis

Players act as rival Babylonian nobles vying for prestige by contributing to the construction and maintenance of an elaborate garden complex. Each turn offers choices to recruit craftsmen, expand irrigation, acquire plant tiles, move a caravan to trade or court cards, or pass to collect income. Gameplay emphasizes resource management and spatial planning as players build garden terraces, link irrigation networks, hire specialists, and compete for control of temples and palaces that score points. Actions interact directly with opponents through shared market and caravan movement, and the highest prestige at game end determines the winner.

プレイ人数
2–4 ベスト3人
プレイ時間
60–120分
対象年齢
12+
複雑さ
3.2 / 5
5.1 Ludoyaでタイル配置エリア多数派/影響力

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Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
28
記録されたプレイ
18
プレイヤー
48m 30s
平均プレイ時間
8
コレクション登録
1
ウィッシュリスト登録
1
予約済み

5.1/10

Ludoyaのレビュー4件より

  • Tom3.5

    A hodge-podge of mechanics, with an odd theme pasted on. However, it offers enough choices - and I like the camel track - that I find myself wanting to play it again. Yet after a few plays, this feeling vanished. The game was, in a word, boring.

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek