Civilization

1980 · 経済

Civilization

Players lead an ancient nation across a map of the Eastern Mediterranean and Near East, guiding their people from the dawn of agriculture to the rise of classical powers. Play combines settlement, resource management, trade, and occasional conflict, but victory depends on achieving overall advancement rather than pure military conquest. Players invest in technologies, civic developments, and economic growth, shifting emphasis among nomads, farmers, artisans, merchants, and soldiers to address problems and unlock new capabilities. Advancements form a dependency web that shapes long-term strategy and interaction between civilizations as they compete for territory, trade, and cultural influence.

プレイ人数
2–7 ベスト7人
プレイ時間
360分
対象年齢
12+
複雑さ
3.6 / 5
7.5 Ludoyaで文明古代エリア多数派/影響力セット収集エリア移動

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
65
記録されたプレイ
55
プレイヤー
4h 12m
平均プレイ時間
42
コレクション登録
5
ウィッシュリスト登録

7.5/10

Ludoyaのレビュー21件より

  • andycted9.0

    Very few simple rules for an epic game that encompasses everything: resource (tokens) management, diplomacy, trading,area control, tech specialisation. Can be played very well in 4-6p in 4h with a short variant (see forum) Once again the genius of an old classic game is that the game itself is made by the players, not by the rules. The rules are a canvas, a framework, where players are left as free to move as possibile. Conversely modern games tighten the control of player actions in order to guide the gameplay and make the game too strict, like a straitjacket. All the mechanics fit together perfectly. A leader will be fought on the map and excluded on the trade (as he'll probably have more calamities). The expansion comes at a cost and can't be done mindlessly. The conflict will create enemies on the trade side. The calamities themselves shift the board state enough to keep you on your toes and avoid a static game state. Modern games (like Scythe) should learn how to render a game less boring and repetitive, from a game of 40+ years ago. The real issue can be playtime, but playing with an adapted, shorter AST track solves it (still a 4h game, though)

    13回プレイ済み

  • urko ellacuria8.0

    Tantas horas comerciando y maldiciendo al jo puta que te pasa pirateria. Merecen un reconocimiento. Y el aprender que si dos se pelean gana el tercero

    プレイ履歴なし

  • vicenc iborra7.0

    Second Edition

    第一印象 · 1回プレイ

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。