
2004 · 中世
Antiquity
Players lead a medieval Italian-style civilization and pursue one of several victory conditions—population, trade, conquest, or city building—by selecting a patron saint that shapes scoring. Gameplay centers on managing an evolving economy and expanding cities while harvesting and transporting resources. Advanced buildings unlock new options each turn, but local land degrades as resources are used, forcing players to push farther afield for wood, grain, olives and fisheries. Different strategies demand distinct approaches to growth, movement and conflict, and the game ends when a player reaches their chosen goal or the landscape is exhausted.
- プレイ人数
- 2–4 ベスト2人
- プレイ時間
- 120–180分
- 対象年齢
- 14+
- 複雑さ
- 4.3 / 5
ゲームについて
- アート
- Publisher
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 69
- 記録されたプレイ
- 71
- プレイヤー
- 2h 52m
- 平均プレイ時間
- 24
- コレクション登録
- 17
- ウィッシュリスト登録
- 2
- 予約済み
7.6/10
Ludoyaのレビュー17件より
Balleflass7.0 A bit too ugly and fiddly for my taste. The only Splotter I've disliked this far as I felt it was a bit multiplayer soltaire in the start, which is something I didnt feel with TGZ, FCM or Indonesia which are three games I love.
Mestremuten4.0 Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1
andycted9.0 2-3 players Least interactive Splotter, maybe (up to a point, eh !), one of their best designs, even if it suffers a tiny weeny bit about replayability compared to their other titles
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。






















