Clash of Cultures: Monumental Edition

2021 · 都市建設

Clash of Cultures: Monumental Edition

Lead an ancient people from a single settlement into a sprawling empire through exploration, city-building, research and conquest. Players reveal and expand a modular map, found and grow cities, research advances from a large tech tree, and construct wonders represented by detailed miniatures. Gameplay combines area exploration, resource management, and tactical combat as players compete for territory and cultural achievements. Includes multiple expansions integrated into one box, adding new civilizations, units and wonders to the core experience.

プレイ人数
2–4 ベスト3人
プレイ時間
180–240分
対象年齢
14+
複雑さ
3.7 / 5
8.4 Ludoyaで¥17,948から文明経済手札管理可変プレイヤーパワーアクションポイント

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
142
記録されたプレイ
192
プレイヤー
3h 18m
平均プレイ時間
64
コレクション登録
20
ウィッシュリスト登録
2
予約済み

8.4/10

Ludoyaのレビュー29件より

  • virus3210.0

    uno de mis mejores juegos

  • Mestremuten8.0

    Rating: 4/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Toni Cutillas9.6

    - Base -

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

If I Found a city, do I immediately collect its resources or do I have to Activate it first?

Founding a city does not automatically give you its income — you must use the Activate City action to Collect (or use a specific Advance that grants a free Collect); Activate also lets you construct or recruit in that city and affects city Mood if used multiple times (page 11).

Can I move a Land unit onto a Ship, sail it to the destination, and have it disembark all in the same Move Action?

No — while you may move a Land unit onto a Ship and move that Ship during the same Move Action, actually disembarking the transported unit requires a subsequent Move Action (the example and full transport rules are on pages 14–15).

How do Action cards, clash icons, and hits work in combat — how do I calculate damage?

If you have Tactics you may play an Action card facedown then reveal both players' cards, roll a die per Unit, apply any Clash-icon abilities (each matching Unit’s Clash can trigger once per roll), sum dice plus Clash modifiers to get your combat value, then divide that total by 5 (round down) to determine hits (pages 22–23).

Can Settlers be killed or taken as casualties in battle?

Settlers are not Army Units and cannot be chosen as casualties, but if all a player's Army Units in a space are removed the Settlers there are also removed automatically; when a city is captured the previous owner may place a Settler in another city if they have one (page 24).

How does Influence Culture range and success work — can I boost it and cross sea spaces?

You target a city of at least size 2 within range equal to your city’s size (Influence may cross Sea spaces but not unrevealed Regions), then roll one die (success on 5–6); you may spend Culture tokens to add +1 range per token or +1 to the die per token to boost success (page 17).

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