
2019 · 戦闘
Cloudspire
Players command one of four factions in a floating-realm conflict over a rare energy called the Source. Combine tower-defense placement with MOBA-style hero control: build and upgrade Spires to defend bases, send stacked or individual armies and minions to attack, and move heroes to fight or explore for resources and Relics. Draft mercenaries, level up heroes, and manage event-driven twists that alter each encounter. Solo and cooperative play follow scenario-driven narratives that present faction-specific objectives and evolving challenges.
- プレイ人数
- 1–4 ベスト2人
- プレイ時間
- 90–180分
- 対象年齢
- 13+
- 複雑さ
- 4.4 / 5
ゲームについて
Cloudspire: Griege – Faction Expansion2019
Cloudspire: Portal Seekers – Content Expansion2019
Cloudspire: The Uprising – Faction/Content Expansion2021
Cloudspire: Horizon's Wrath – Faction Expansion2021
Cloudspire: Hero's Bounty Pack2021
Cloudspire: Ankar's Plunder – Bonus Scenarios & Skirmishes2021
Cloudspire: Harbinger2026
Cloudspire: Keel – Faction Expansion2026
Cloudspire: Shada – Faction Expansion2026
Cloudspire: The Graft – Faction Expansion2026
Chip Theory Games: Promo Pack 20192019
Chip Theory Games: Promo Pack 20202020
Chip Theory Games: Promo Pack 20212022
Cloudspire: Timothy III, Esq.2019
Cloudspire: Bonus Bounty Promo Cards2026
Cloudspire: Cloud Spider2020
Cloudspire: Claus Spire2020
Cloudspire: Crosspire Landmark2022
Cloudspire: The Joining War Lore and Art Book2019Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 331
- 記録されたプレイ
- 125
- プレイヤー
- 1h 58m
- 平均プレイ時間
- 78
- コレクション登録
- 13
- ウィッシュリスト登録
8.6/10
Ludoyaのレビュー26件より
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
When do Spires fire—before or after movement/exploration/attacks?
Spires fire during the Onslaught after the Movement step and before Exploration and the Attack phase (see Rulebook p.20–21).
Do minions (and heroes) retaliate when attacked, and when does retaliation resolve?
Retaliation occurs as part of attack resolution: if an attacked unit survives the attack it may immediately deal retaliation damage according to its stats/abilities (see Rulebook p.14 and examples p.24).
How much Source and how many command points (CP) do I get each wave, and when do I get them?
During the Income phase you gain Source equal to the current wave value and receive that wave’s CP allotment; refer to the Income/Market phase rules and the quick reference for wave values (Rulebook p.16; quick reference p.36).
When can I build or upgrade Spires and advance my Fortress—only in certain steps?
Building and upgrading spires, placing earthscapes, and advancing your fortress are actions performed in the Build Phase; there are also Start‑of‑Turn checks that can allow limited builds in some situations (see Rulebook p.17 and Start of Turn checks p.20).
Can a hero move, attack, then move again in the same Onslaught?
No—units take their movement during the Movement step of the Onslaught, then attacks occur later; some attack effects may cause additional movement as part of their resolution, but there is no second standard movement (Rulebook p.20–21).
How do minion promotion and hero leveling work—do they retain upgrades when they promote/level?
Minion grouping and promotion rules explain when minions are promoted into stronger units, and heroes gain levels through XP when they defeat enemies or meet level conditions; promoted/minion and hero upgrades are handled according to their chip/upgrade rules (see Rulebook p.14–15).
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