Indigo

2012 · 抽象戦略

Indigo

Players place path tiles on a shared board to build routes that carry butterfly figures from their starting locations toward flowerbed destinations. Each turn a player lays one tile from a two-tile hand, then any adjacent butterflies follow connected paths as far as they can; butterflies that collide are removed. Ownership of edge flowerbeds determines who claims arriving butterflies, with different colors scoring different point values. The game ends when all butterflies are claimed and the highest total score wins.

プレイ人数
2–4 ベスト4人
プレイ時間
30分
対象年齢
8+
複雑さ
1.5 / 5
6.9 Ludoyaで¥4,537からポイント間移動タイル配置ネットワークおよびルート構築

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
66
記録されたプレイ
65
プレイヤー
22m 49s
平均プレイ時間
18
コレクション登録
7
ウィッシュリスト登録
1
予約済み

6.9/10

Ludoyaのレビュー9件より

  • Benjamín Amorín7.0

    Cool pattern game with semi-cooperative flavour. I love the components. It's trickier than Tsuro, and you need 4 players to a great game.

    プレイ履歴なし

  • Evan6.0

    This is a really cute game that plays similar to Tsuro but in reverse. In Tsuro your only goal is to lay routes to stay on the board as long as possible. In this game, you have these glass beads on the board, and you want to build routes so that the beads exit the board through the gates marked with your player color. This was a super fun experience and a great filler game. Take a look if you think Tsuro is cool, but a bit too simple. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    4回プレイ済み

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。