
2018 · サイエンスフィクション
ニューフロンティア
Players build competing galactic empires by selecting a shared action each round that everyone may take while only the selector gains a bonus for choosing it. Setup determines which developments are available, letting players plan strategies around a mix of fixed and randomly selected small and large developments. Worlds are drawn from a bag during the Explore phase and must be settled with colonists, sometimes requiring payment or conquest. Settled worlds and developments provide special powers, goods, or immediate windfall benefits. Goods are produced, traded for credits, or consumed for victory points, and play ends when one of several game-ending conditions is met; the highest victory point total wins.
- プレイ人数
- 2–5 ベスト4人
- プレイ時間
- 45–75分
- 対象年齢
- 14+
- 複雑さ
- 3 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 73
- 記録されたプレイ
- 106
- プレイヤー
- 1h 23m
- 平均プレイ時間
- 27
- コレクション登録
- 11
- ウィッシュリスト登録
7.1/10
Ludoyaのレビュー17件より
SirKappy8.2 Fun 4/5 · Interaction 4/5 · Appeal 4/5 · Uniqueness 4/5 · Replayability 5/5 · Accessibility 4/5
4回プレイ済み
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
How does action selection and the priority track work — who goes first when an action is resolved?
The selecting player chooses an action tile and moves their turn disk partway; then players resolve that action in priority-track order starting with the selecting player (who also gets the selecting bonus), wrapping around the track as needed — not in clockwise order (p.3).
When I Explore, do explored worlds count toward my limit and where do I place them?
Draw seven, each player picks one in priority order and the selecting player then takes a second; place explored (gray-side) worlds on the right end of your mat, they count toward your maximum of nine total explored+settled worlds, and their powers are inactive until you settle them (p.5).
When I settle a world can I pay part with Military and part with credits?
No — to settle you must have the listed colonists and either pay the world's credit cost (non‑military) or have Military equal/greater than its defense (military); you may not combine Military and payments (p.6).
What happens if Produce wasn't selected in previous rounds — how does production work?
If Produce wasn't selected in prior rounds, it accumulates credits; the selecting player collects those credits, then every production colony without a good gets a matching good and the selector also produces a good on one windfall colony if possible; at round end add 1 credit to Produce if it wasn't selected (p.7).
Do I have to consume goods when I do the Trade/Consume action, or can I keep them?
Selling one good (Trade) is optional, but if you have Consume powers and goods you must use each applicable Consume power — in any order — until you've used them all or have no applicable goods left; some Consume powers are explicitly optional (p.8).
Is there a limit to how many credits I can have or can I give credits to other players?
There is no limit to how many credit chips a player may hold (credits are public information), and players may not give away or exchange credits (or tiles, goods, colonists, or VP) with each other (p.10).
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。






















