
2009 · 文明
Rise of Empires
Players develop a civilization through three eras, advancing from ancient beginnings to the modern age while balancing war, economics, science and diplomacy. Each turn players choose actions from a shared Action Display to gather resources, expand territory, build cities, trade goods and acquire technologies; eras consist of paired A and B turns where earlier choices recur in mirrored form. Area control, city building, technological progress and trade earn victory points; play supports 2–5 players and typically finishes in under three hours. Components include map tiles, city/territory/progress tiles, resource discs and cubes to track each empire’s growth.
- プレイ人数
- 2–5 ベスト4人
- プレイ時間
- 150分
- 対象年齢
- 12+
- 複雑さ
- 3.5 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 6
- 記録されたプレイ
- 10
- プレイヤー
- 2h 30m
- 平均プレイ時間
- 9
- コレクション登録
- 1
- ウィッシュリスト登録
7.4/10
Ludoyaのレビュー4件より
andycted7.6 Tentative rating after one 3p game. Good innovation on the reverse order of worker placement with some good ideas on how to damage your enemies. Great streamlined themes of conquest, territories, technologies, cities and commerce. So much streamlined though, as to feel pretty dry…and the end result seem to lack a bit of soul. the interaction on the map is interesting, the tools you can gain with any action are well balanced, the many facets of the game work well together.. but in the end something is missing which I can not properly name … Perhaps a bit too abstract and soulless, too long for the little interaction between the different ways you can score points (decisions on where to pour your resources in order to score victory points has the same footprint as 2.000 other German games: invest here in this now, or in this for later, score x now or y later, get this for sure now, or more later, maybe … )
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。











