
2016 · 戦闘
大鎌戦役
5つの勢力が、謎めいた閉鎖された〈Factory〉を中心とするディーゼルパンク風の1920年代ヨーロッパを舞台に、覇権を争います。 プレイヤーは、勢力ごとに異なる初期資源と配置を管理しながら、資源を収穫し、村人を仲間に加え、建物を建設し、アクションをアップグレードし、メックを配備して経済エンジンを構築します。モジュール式マップ上での移動や遭遇では、報酬を左右する選択を行います。戦闘はダイスではなく、プレイヤーの判断によって解決されます。秘密の目的と遭遇カードが、達成すべき目標や状況ごとの変化を加えます。さらに、シンプルなアクション選択によって各ターンは短く、脱落なしで複数人プレイにも対応しています。
- プレイ人数
- 1–5 ベスト5人
- プレイ時間
- 115分
- 対象年齢
- 14+
- 複雑さ
- 3.5 / 5
ゲームについて
- デザイン
サイズ: 大鎌戦役 – 拡張 彼方よりの侵攻2018
サイズ: 大鎌戦役 – 拡張 風に舞う策謀2018
サイズ-大鎌戦役-拡張 フェンリス襲来2018
サイズ-大鎌戦役-拡張 予期せぬ遭遇2019
Scythe: Modular Board2019
Scythe: Promo Pack #2 – Encounter Cards 33-362016
Scythe: Promo Pack #1 – Encounter Cards 29-322016
Scythe: Promo Pack #4 – Factory Cards 13-182016
Scythe: Promo Pack #3 – Objective Cards 24-272016
Scythe: Bonus Promo Pack – 6 Promo Encounter Cards numbers 37-422018
Scythe: Promo Pack #6 – Encounter Card 372016
Scythe: Promo Pack #7 – Encounter Card 382016
Scythe: Promo Pack #13 – Encounter Card 412017
Scythe: Promo Pack #11 – Encounter Card 392017
Scythe: Promo Pack #14 – Encounter Card 422017
Scythe: Promo Pack #12 – Encounter Card 402017組み合わせて遊べる
Ludoyaで見るLudoyaのテーブルからの写真
Ludoyaですべての写真を見るLudoyaのテーブルでは
Ludoyaで詳しい統計を見る- 2,442
- 記録されたプレイ
- 1,983
- プレイヤー
- 1h 47m
- 平均プレイ時間
- 581
- コレクション登録
- 70
- ウィッシュリスト登録
- 1
- 予約済み
8.0/10
Ludoyaのレビュー295件より
AmberKnight9.0 Great game in combining light civilization building and dudes-on-a-map strategy. My main complaint is that the game ends when it starts to get interesting (i.e. when you have developed your army and resources and are ready to expand in the map or fail). Hopefully it will get better with upcoming expansions that allow for more player interaction.
16回プレイ済み
Mestremuten9.0 Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1
23回プレイ済み
Garfield9.0 #51 BGExpansions im Dach Very entertaining area control game. First game was a little bit short. [c] Theme: ★★★☆☆ <!-- size 7]Sosolala --> Gameplay: ★★★★★ <!-- size 7]Perfect amount of decisions to make --> Interaction: ★★★★☆ <!-- size 7]A lot of interaction could happen --> Artwork: ★★★★★ <!-- size 7]Beautiful world --> Luck: ★☆☆☆☆ <!-- size 7]Drawing cards --> Strategy: ★★★★☆ <!-- size 7]You have to carefully plan your steps --> Components: ★★★★★ <!-- size 7]Nothing I can complain about --> Play duration: ★★★☆☆ <!-- size 7]First play was over too quick --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite quick --> Replay value: ★★★☆☆ <!-- size 7]Different factions --> [/c]
プレイ履歴なし
ルールに関する質問
Ludoyaのルールアシスタントがルールブックに基づいて回答しています。
Can I take the same action more than once on my turn?
No. Move your action token to a different section of your Player Mat, then you may take that section’s top-row action once and its bottom-row action once, in that order; either action is optional (p. 10).
Can I spend resources from anywhere on the board?
You can spend resources only from territories you currently control, but they can pay for an action anywhere on the board. You control a territory if you have a unit there, or a structure there with no enemy units present (p. 4).
Can my workers move into an opponent’s territory?
Workers cannot move by themselves into territory controlled by an opponent’s workers, character, or mechs. If your character or mech enters a territory with only opponent workers, those workers retreat to their home base and you lose 1 popularity per worker (p. 11).
If combat is tied, who wins—and do I spend the combat cards I play?
The attacker wins ties. Both players spend the power selected on their dials, but combat cards are discarded after adding their value to combat; they don’t reduce power on the track (pp. 22–23).
When do I resolve an encounter, and can I skip it?
After your Move action and any resulting combats, resolve the encounter if your character is still on the encounter territory. You must choose one available option and pay its required cost; its benefits are optional (p. 24).
Does the game end as soon as someone places their sixth star?
Yes. The game ends immediately when a player places their sixth star, even if they could do more that turn; if units remain sharing a territory with an opponent’s units from that Move action, undo that part of the move (p. 28).
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。



































