スモールワールド

2009 · ファンタジー

スモールワールド

Players command one fantasy race at a time to expand across a crowded map and seize territory from rivals. Each turn, a player selects a race and special power combination, deploys its tokens to occupy adjacent regions and resolve conflicts, or chooses to put their current race into decline and adopt a new one. Territories earn coins at the end of each turn, and players may have one active race and one in decline simultaneously. Strategic timing of conquest and decline drives scoring until the final round determines the winner.

プレイ人数
2–5 ベスト4人
プレイ時間
40–80分
対象年齢
8+
複雑さ
2.3 / 5
6.8 Ludoyaで¥8,335から領土構築戦闘エリア多数派/影響力選ばれなかった資源の価値を上げるリソースとしての勝利点

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ショップ価格と中古品を毎日チェックしています。

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Ludoyaで詳しい統計を見る
712
記録されたプレイ
672
プレイヤー
1h 4m
平均プレイ時間
221
コレクション登録
19
ウィッシュリスト登録

6.8/10

Ludoyaのレビュー146件より

  • Garfield9.0

    55 Easy to teach, fast and funny. Only the special powers and races are sometimes complicated. [c] Theme: :star::star::star::nostar::nostar: <!-- size 7]Good --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Repetitive --> Interaction: :star::star::star::star::nostar: <!-- size 7]Fighting against others --> Artwork: :star::star::star::star::nostar: <!-- size 7]Very nice --> Luck: :star::nostar::nostar::nostar::nostar: <!-- size 7]Dice rolling --> Strategy: :star::star::star::star::nostar: <!-- size 7]Yes, of course --> Components: :star::star::star::nostar::nostar: <!-- size 7]Good, nothing special --> Play duration: :star::star::star::star::nostar: <!-- size 7]Very good --> Easy to teach: :star::star::star::star::nostar: <!-- size 7]Quite easy --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::star::nostar::nostar: <!-- size 7]Normally plays quite fast --> Replay value: :star::star::star::star::star: <!-- size 7]Race combinations, a lot of expansions --> [/c]

  • Mestremuten7.0

    Rating: 3/5 Production value: 4/4 Is the game in my collection/Love to have?: 0/1

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ルールに関する質問

Ludoyaのルールアシスタントがルールブックに基づいて回答しています。

How much does it cost to take a Race & Special Power from the display?

The cost is determined by position in the column: the top combo is free and each step down costs one extra Victory coin paid by dropping a coin on each combo above the one you pick; any coins already on the chosen combo are picked up by the player (p. 3).

How many Race tokens do I get when I take a combo?

You take a number of matching Race tokens equal to the sum of the values shown on the Race banner and its Special Power badge, limited by the physical tokens available in the tray (p. 3).

How many tokens do I need to conquer a region?

A conquest normally costs 2 Race tokens plus +1 for each Encampment, Fortress, Mountain, or Troll's Lair in the region and +1 for each Lost Tribe or other player's token already there (p. 4).

Does each new conquest have to be adjacent to my existing regions?

Yes: after your first conquest, each new Region you conquer must be adjacent (share a border) to a Region already occupied by your active Race tokens, unless a Race or Special Power says otherwise (p. 4).

What is the Reinforcement Die and when can I use it?

If on your final conquest attempt you are 3 or fewer tokens short and still have at least one unused token, you may select the target region then roll the Reinforcement Die once; if the die plus your remaining tokens equals the needed total you conquer it, otherwise you must place the remaining token(s) in a Region you already occupy and end your conquests (p. 5).

What happens when I put my race In Decline — tokens, special power, and scoring?

To go In Decline you flip the Race banner, discard the Special Power badge, flip one Race token in each previously occupied Region to its In Decline side and return all other race tokens to the tray; you score 1 coin per Region occupied by In Decline tokens but the banner and discarded Special Power no longer grant bonuses, and you may not make conquests on the turn you decline (pp. 6–7).

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek