Tinners' Trail: Expanded Edition

2021 · 経済

Tinners' Trail: Expanded Edition

プレイヤーは19世紀のコーンウォールで鉱山会社を経営し、競りで土地を購入し、区画を調査してスズや銅を探し、ワーカーポイントと資金を管理しながら鉱石の開発・採掘を進めます。 鉱山は深くなるほど操業コストが増すため、プレイヤーは港、鉄道駅、坑道などの改良施設を建設して採掘コストを下げ、市場価格の変動を利用できるタイミングで鉱石を売却します。 拡張要素としてヒ素資源と、鉱夫を海外へ送り出す移民モジュールを追加。さらにこのエディションではプレイ人数が1~5人に増え、ダイスによるセットアップをタイル配置に置き換えて運要素を抑え、競りと競り後の効果に影響を与える両用カードを採用しています。 勝利点は、コーンウォール以外の産業への利益の投資と、効率的な採掘・開発によって獲得します。

プレイ人数
1–5 ベスト3人
プレイ時間
60–90分
対象年齢
14+
複雑さ
3 / 5
3.5 Ludoyaで産業/製造コモディティ投機オークション/入札アクションポイント

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Ludoyaで詳しい統計を見る
3
記録されたプレイ
5
プレイヤー
7
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3.5/10

Ludoyaのレビュー1件より

  • Evan3.5

    First edition of the game was a bit too random for my taste. The value of each type of cube is randomized at the beginning of the round through a die roll. Then, the way to get the cubes is through bidding on regions with facedown tiles that populate the space when won, not knowing quite what you are bidding for in most cases. This can turn things a bit wonky when the game rewards more for converting resources to money to points earlier in the game than it does in the late game. The best part of the game is the action system where you spend a variable amount of time points to take different actions, then the player who spent the least time goes next. This can lead to some very interesting timing considerations. Particularly as with an action you can start a bid for a region someone else wants and let them buy it after bidding it up, costing them more than they'd like to, at which point they are the ones who have to spend their time points and you get to start another action in a less contested position. I was hoping the changes for the second edition would solve the luck issues and polish the game up with some replayability. Unfortunately, while there's an improvement, it still leaves a lot to be desired. The map is too small for the number of cubes that need to fit into each area. The game adds cards that the player who starts an auction for a region can pay to play in addition to the cost of winning a bid to peek at the tile before placing their bid. Then, if they don't win the auction they get half the money of the winning bid. This helps, but it can be a little disappointing as the cards are locked to being used in specific regions, which means you'll only realistically be able to use half your cards as the other elements of the game reward bunching up your controlled spaces. Otherwise the luck of the game is largely unchanged. The mini expansions that come with the kickstarter unbalance the game completely. One allows you to send a meeple to a separate board for a huge payout of points, or an extra building, or money income. It's wildly powerful, but everything is first come first serve, and players are in a turn order competition for a very limited supply of the meeples. The other expansion adds a new type of cube that can be gobbled by the starting player and sent to another separate board for a massive money payout in exchange for not being able to use as many action points for the rest of the game. Given that money lets you win all the map spaces plus having money early still rewards substantially more early game than late game on the victory points conversion chart, this can create a runaway leader round 1.

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek