
2020 · 経済
TOKYO TSUKIJI MARKET
Players operate competing fishing companies, buy fishing licenses, and take actions to catch seafood. Catches are placed for sale at prices set by the producing player, and other players may purchase those offerings on their turns, creating an open, player-driven market. The game includes central market locations with limited resources, trading and special market rules. Each play uses a subset of available markets for variable setups. Two currencies track progress: yen and a resource score that mirrors yen but triggers an endgame yen bonus for the player with the most resources and a penalty for the player with the least.
- プレイ人数
- 2–6 ベスト5人
- プレイ時間
- 45–160分
- 対象年齢
- 14+
- 複雑さ
- 3.7 / 5
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 14
- 記録されたプレイ
- 18
- プレイヤー
- 1h 24m
- 平均プレイ時間
- 6
- コレクション登録
- 3
- ウィッシュリスト登録
6.6/10
Ludoyaのレビュー3件より
Balleflass6.0 Very interestning game, but only played 1 game so far. Spent most of the game trying to figure out why we would do X and Y, like why buy mackerel for 200 when they are always worth 1 resource, and 1 resource is always worth 100. I'm sure this would go up with repeat play.
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。



















