American Rails

2009 · 경제

American Rails

Players act as wealthy capitalists managing stocks and bonds in six fictional railroad companies across the eastern United States. On each turn players buy and sell securities, negotiate with others, and allocate actions to influence company values and route connections. Variable turn order, city dilution, and different setups change strategic priorities each play. The game ends after a set condition and the player with the most money wins, having increased the value of their holdings and established the most profitable rail network.

인원
3–5 최적 4명
플레이 시간
90분
연령
14+
복잡성
2.9 / 5
6.1 Ludoya 기준기차액션 선택네트워크 및 경로 구축자원으로서의 승점

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  • 테이블 위의 American Rails, 사진: Sapinto

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
25
기록된 플레이
58
플레이어
1h 47m
평균 플레이 시간
7
컬렉션 보유
2
위시리스트 등록

6.1/10

Ludoya 리뷰 6개 기준

  • Evan5.9

    This game is not substantially different from Chicago Express and Paris Connection, but it does have the potential to go on longer than it's cousins. It's been just long enough since I played the other two games that I don't feel comfortable writing up a list of differences between the games, but from our one play it felt like the thing that makes this game really interesting and different is that you don't know quite when the end of the game will trigger, which makes your mental math about what stocks are worth difficult, since stocks pay out at the end of each round. I enjoyed the game quite a bit, but I've liked most train games I've played. One of my friends who likes Paris Connection because it's short, and likes 1846 because it's more about stocks than logistics for him, disliked this game a lot. He felt the game relies too much on players knowing what their own best interests are and then acting on them in order for the game to be stable and avoid a runaway leader. In fact, in our game, despite other players having the opportunity to stop me, I was able to buy both copies of the stock in the red company, which seemed like a fairly chumpy move since Red wasn't a large or impressive company, however, players had more or less left it alone all game, and since I was getting 100% of it's payout, this small company amounted to more money coming to me than other players were getting for their 30-50% of larger companies. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.