
2018 · 공포
아컴 호러 (3판)
1926년 아캄을 배경으로, 조사자들은 오컬트 의식과 이세계의 존재들이 도시로 쏟아져 들어오면서 고조되는 기괴한 위협에 맞서게 됩니다. 플레이어들은 협력해서 조사자들을 조종하며, 장소 사이를 이동하고, 단서를 모으고, 아이템과 동료를 얻고, 만남을 해결해 의식의 진행을 저지하고 괴물들과 전투를 벌입니다. 이 게임은 시나리오 중심의 목표와 기술 판정, 자원 관리가 섞여 있으며, 플레이어는 조사, 전투, 그리고 정신력과 체력 유지 사이의 균형을 잡아야 합니다. 플레이는 1명에서 6명까지 지원하며, 조사자들이 다가오는 고대의 존재를 막아내거나 그 영향에 압도당하면 끝납니다.
- 인원
- 1–6 최적 3명
- 플레이 시간
- 120–180분
- 연령
- 14+
- 복잡성
- 3.4 / 5
게임 소개
- Publisher
확장판
Ludoya에서 보기Ludoya 테이블의 사진
Ludoya에서 모든 사진 보기Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 666
- 기록된 플레이
- 506
- 플레이어
- 2h 47m
- 평균 플레이 시간
- 222
- 컬렉션 보유
- 16
- 위시리스트 등록
8.0/10
Ludoya 리뷰 101개 기준
Martin Peral8.0 Lo he jugado poco, pero cada partida me ha gustado un poquito más que la anterior. Aún así, siento que gran parte de mi encanto y desencanto con este juego se deben a mi cariño por el Eldritch Horror. Las principales diferencias que les veo son que en el Arkham los monstruos son unos chads emprendedores y van a por todas, a por ti o a por quién sea. Esa persecución genera estrés y sensación de claustrofobia porque te acorralan todos los problemas. Por tonto que parezca, qué puedas modificar los items iniciales de tu personaje me resulta un puntazo que ojalá tuviera el Eldritch para ser aún más redondo. Para bien o para mal, los personajes del Arkham me parecen más unidimensionales y difíciles de adaptar a la partida, haciendo más relevante la elección de estos frente al primigenio. Como puntos menos atractivos la fase de mitos (que es básicamente sacar fichas y pasan cosas... WOW, vaya locuróoon!! + qué te cansas de los titulares a la segunda partida) y luego los misterios propios de cada primigenio, que hacen de cada partida una experiencia más lineal de lo que sería el Eldritch. Bueno, y dicho sin objetividad alguna, la fase de encuentros me resulta menos entretenida (lo que te vas a encontrar en cada barrio es menos sorpresivo (qué a su vez es un punto positivo, pero me gusta el caos en estos mundos)) y luego que un monstruo te pueda hacer no leer tu carta de barrio...) Más directo, tenso y con partidas que parecen más mini campañas. Las historias están mejor construidas y son muy divertidas, pero de una partida a otra con el mismo primigenio no te vas a encontrar casi sorpresas. Jugaría todos los primigenios, lo dejaría enfriar y vuelta a vivir la magia.
Balleflass6.0 Some upgrades over AH2, and it still feels like AH2. Better rulebook. AH2 was a true sandbox, but that was simply because you didnt push clues onto events. It was all about spending clues on closing gates or shoot a GOO in the face. AH3 is all about delivering tokens to the scenario card until it had the right amount of each type (often starts with clues and then other types when you progress) which is gained by doing different objectives. This makes it more varied than AH2.
Jan Solo9.2 Genial juego ameritrash, narrativo pero bastante estratégico. Con ciertas mecánicas que recuerdan a sus parientes AH LCG, Eldrith horror aunque por otro lado también al sistema de Pandemic.
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
If a modifier reduces my skill to zero, do I still roll dice for a test?
Yes — even if modifiers reduce your skill value to zero you still roll a minimum of one die to resolve the test (p. 9).
What happens when an investigator is defeated? Do I sit out the rest of the game?
When defeated you remove your investigator token, discard your cards and tokens, and place one doom on the scenario sheet; then you choose a new investigator that hasn't been played yet and, after the mythos phase, place them at the scenario's starting space and continue (p. 9).
While I'm engaged with a monster, can I still have an encounter in that location?
No — while you are engaged with one or more monsters you can only perform the focus, attack, and evade actions and you cannot resolve an encounter (pp. 11–12).
When I attack a monster do I have to engage it first, or can I attack it from the space?
The attack action engages a monster in your space (place it by your investigator sheet if it isn't already) and then you resolve a strength test modified by the monster’s attack modifier; you may choose a monster in your space even if another investigator is engaged with it (p. 11).
Do mythos tokens I draw get returned to the cup?
No — each investigator draws two tokens one at a time and does not return them to the cup; when the cup is empty, return all mythos tokens being used this game to the cup to replenish it (p. 14).
If I evade multiple monsters, do I get another action?
For each success on an evade test you disengage and exhaust one monster, and if you roll enough successes to evade all monsters you were engaged with, you may perform one additional action that turn (p. 11).
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.



































