
2012 · 전투
로빈슨 크루소: 저주받은 섬의 모험
플레이어들은 버려진 섬에 표류한 난파 생존자가 되어 협력하며 정착지를 세우고, 식량을 확보하고, 도구와 무기를 만들고, 날씨와 야생 짐승으로부터 스스로를 지켜야 합니다. 플레이는 시나리오 중심의 목표와 카드로 진행되는 이벤트를 사용하며, 탐험과 자원 관리가 어디를 수색할지, 어떤 구조물을 지을지, 어떤 위험을 감수할지를 결정하게 합니다. 캐릭터 역할마다 서로 다른 능력이 있고, 플레이어들은 행동을 배분하며 나무를 모으고, 사냥하고, 여러 게임 주에 걸쳐 닥치는 위험에 대응합니다. 시나리오들은 수백 장의 이벤트, 오브젝트, 구조 카드들을 통해 보물, 폐허, 숨겨진 신전 같은 미스터리와 목표를 제시하며, 매번 다른 플레이 경험을 만들어냅니다.
- 인원
- 1–4 최적 1명
- 플레이 시간
- 60–120분
- 연령
- 14+
- 복잡성
- 3.8 / 5
게임 소개
- 출판사
확장판
Ludoya에서 보기
로빈슨 크루소: 저주받은 섬의 모험 – 비글호 항해기2015
로빈슨 크루소: 저주받은 섬의 모험 – 미스터리 테일즈2020
로빈슨 크루소: 저주받은 섬의 모험 – 더 넓은 세상으로2020
로빈슨 크루소: 저주받은 섬의 모험 – 모험의 서2024
Robinson Crusoe: Adventures on the Cursed Island – Additional Beast Cards2013
Robinson Crusoe: Adventures on the Cursed Island – "King Kong" Scenario2013
Robinson Crusoe: Adventures on the Cursed Island – Trait Cards I2012
Robinson Crusoe: Adventures on the Cursed Island – Sailor Character2014
로빈슨 크루소: 저주 받은 섬의 모험 - 모험의 서 (Gamefound Edition)2024
Robinson Crusoe: Adventures on the Cursed Island – Searching the Beach2014
Robinson Crusoe: Adventures on the Cursed Island – Spyglass of Illusory Hope2014
Robinson Crusoe: Adventures on the Cursed Island – "Tracing Doctor Livingstone" Scenario2014
Robinson Crusoe: Adventures on the Cursed Island – Trait Cards II2013
Robinson Crusoe: Adventures on the Cursed Island – "Poachers" Scenario2016
Robinson Crusoe: Adventures on the Cursed Island – Crewmen Deck I2015
Robinson Crusoe: Adventures on the Cursed Island – "Treasure Island" Junior Scenario2014
Robinson Crusoe: Adventures on the Cursed Island – Discovery Tokens2015
Robinson Crusoe: Adventures on the Cursed Island – Secret Trait Cards2015
로빈슨 크루소: 저주 받은 섬의 모험 - 뱃사람과 보드게이머2024
Robinson Crusoe: Adventures on the Cursed Island – Hunting Dog2014
Robinson Crusoe: Adventures on the Cursed Island – Event Cards2017
Robinson Crusoe: Adventures on the Cursed Island – Herb Garden and Pen2017
로빈슨 크루소: 저주 받은 섬의 모험 - 컴패니언 앱 팩 012024
Robinson Crusoe: Adventures on the Cursed Island – Runch Mini Expansion2016
로빈슨 크루소: 저주 받은 섬의 모험 - 컴패니언 앱 팩 #022024
로빈슨 크루소: 저주 받은 섬의 모험 - 컴패니언 앱 팩 #032024
Robinson Crusoe: Adventures on the Cursed Island – Gamer Character2015
Robinson Crusoe: Adventures on the Cursed Island – Collector's Edition Upgrade Pack2024
Robinson Crusoe: Adventures on the Cursed Island – Mystery Cards I2018
Robinson Crusoe: Schatzkiste2015
Robinson Crusoe: Adventures on the Cursed Island – Shelter Upgrades2018
Robinson Crusoe: Adventures on the Cursed Island – "Time Travel" Scenario2018
Robinson Crusoe: Adventures on the Cursed Island – Hunting Adventures2018
Brettspiel Adventskalender 20162016
Robinson Crusoe: Adventures on the Cursed Island – Special Roof Tiles2021
Robinson Crusoe: Adventures on the Cursed Island – Volcano Tile Promo2019
Robinson Crusoe: Adventures on the Cursed Island – Promo Pack2014
Robinson Crusoe: Adventures on the Cursed Island – Discovery Tokens Set II2019
Robinson Crusoe: Adventures on the Cursed Island – Special Weapon Tiles2022
Robinson Crusoe: Adventures on the Cursed Island – "Adventure in Neverland" Junior Scenario2018
"The Naturalist" Scenario (fan expansion for Robinson Crusoe: Adventures on the Cursed Island)2013
Robinson Crusoe: Przygoda na Przeklętej Wyspie – Szklane Pomysły2021
Experiment on Dinosaur Island (fan expansion for Robinson Crusoe: Adventures on the Cursed Island)2013
Robinson Crusoe: Adventures on the Cursed Island – In-Store Event Kit2018
Robinson Crusoe: Adventures on the Cursed Island – Ready for Anything 22019
Robinson Crusoe: Adventures on the Cursed Island – Pearl Hunting Scenario2025
Robinson Crusoe: Adventures on the Cursed Island – Early Launch Kit2016Ludoya 테이블의 사진
Ludoya에서 모든 사진 보기Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 1,224
- 기록된 플레이
- 485
- 플레이어
- 1h 28m
- 평균 플레이 시간
- 323
- 컬렉션 보유
- 45
- 위시리스트 등록
- 2
- 예약 구매
7.6/10
Ludoya 리뷰 161개 기준
Jan Solo7.8 Juego cooperativo que mezcla lo narrativo con mecánicas estilo euro. Múltiples escenarios. Impro-Reseña⇒ https://youtu.be/T00mvP-bGLo
Garfield8.0 9 Very thematic coop game. But to understand the rules you need at least 2-3 hours... It also feels very hard to succeed. [c] Theme: ★★★★★ <!-- size 7]Wow! --> Gameplay: ★★★★★ <!-- size 7]Perfect amount of decisions to make --> Interaction: ★★★★☆ <!-- size 7]Decide together what to do next --> Artwork: ★★★★☆ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Card drawing, dice rolling --> Strategy: ★★★★☆ <!-- size 7]Better you have one. --> Components: ★★★☆☆ <!-- size 7]Standard version, nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]It's not very complex, but a lot --> Rules quality: ★★★☆☆ <!-- size 7]Could be better --> Setup time: ★☆☆☆☆ <!-- size 7]A lot to set up! --> No downtime: ★★★★★ <!-- size 7]No downtime at all --> Replay value: ★★★★★ <!-- size 7]I guess till you succeeded in every scenario --> [/c]
Mohasz8.0 Played one solo game. I usually don't enjoy games with convoluted rules, but the new rulebook is so good and I love the theme so much that I'm keeping this one. Still, not sure how often it'll hit the table. I've played it a few more times, it's convoluted, it's unfair, but overall still a really satisfying experience.
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
Do we resolve Events and Threats before we place pawns and take Actions, or after?
The Event phase is the first step of each round — resolve Events/Adventures/Mysteries and any Threats before Morale, Production and the Action (planning/pawn placement) phase (see pages 4–5).
Can I place two (or more) pawns on the same action space to double the effect?
No — normally only one pawn/token is allowed per space, except when an action space explicitly shows extra‑pawn/support icons or when the support rules permit additional pawns; follow the extra‑pawn/support rules on placement (see pages 6–7 and the one‑token rule on page 14).
Can I give my Determination tokens to another player or use someone else’s Determination?
Determination tokens are individual and not shared — each Character gains and spends their own Determination tokens (see page 14 and the description of gaining/using Determination on page 11).
At Night who eats first and when do we move the Camp — what if we don’t have enough food?
At the start of the Night phase each player must discard 1 food (if there isn’t enough, the player(s) chosen not to eat take 2 Wounds); Camp movement is resolved after eating and Shelter (or lack of it) then determines additional wounds and movement penalties (see page 13).
We gathered wood/food during Actions — can other players use those resources immediately?
No — resources, discovery tokens and newly built Items go to the Future Resources space during the Action phase and only become available after all Actions are resolved, when they are moved to the Available Resources space (see page 11).
Does a Roof completely protect us from Weather clouds and storms?
Roof protects from a number of Rain/Winter Clouds up to its level, but you must first discard 1 wood for each Winter Cloud regardless of Roof; for every Cloud not covered by your Roof you discard 1 food and 1 wood (or each player takes Wounds if you can’t), and Storm/Hungry Animals have separate effects such as lowering Palisade or triggering Beast fights (see page 12).
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Ludoya로 로빈슨 크루소: 저주받은 섬의 모험 플레이하기
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.


































