
2018 · 탐험
블랙아웃: 홍콩
A sudden citywide blackout throws civic systems into disarray and prompts competing groups to restore order. Players recruit and deploy specialists, collect and spend fluctuating resources, and complete tasks to stabilize neighborhoods and critical infrastructure. The game uses changing resource availability and a shared market to force adaptation each turn. Players balance short-term relief actions against long-term influence, use specialist abilities to chain effects, and vie for control of key locations as the city recovers.
- 인원
- 1–4 최적 3명
- 플레이 시간
- 75–150분
- 연령
- 14+
- 복잡성
- 3.5 / 5
게임 소개
- 출판사
Ludoya 테이블의 사진
Ludoya에서 모든 사진 보기Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 181
- 기록된 플레이
- 137
- 플레이어
- 1h 45m
- 평균 플레이 시간
- 63
- 컬렉션 보유
- 13
- 위시리스트 등록
7.2/10
Ludoya 리뷰 34개 기준
Garfield7.0 Too dry too keep it. Unfortunately a little bit multiplayer-solitaire. But really good mechanism. The theme is not really good. I expected quests to turn on the lights again. It's too abstract. [c] Theme: ★★☆☆☆ <!-- size 7]Not really good --> Gameplay: ★★★★☆ <!-- size 7]Right amount of choices --> Interaction: ★★☆☆☆ <!-- size 7]Just 'fighting' for be the first who encloses an area --> Artwork: ★★★☆☆ <!-- size 7]Ok, nothing special --> Luck: ★★☆☆☆ <!-- size 7]Dice rolling --> Strategy: ★★☆☆☆ <!-- size 7]Not many strategies possible --> Components: ★★★☆☆ <!-- size 7]Nothing special --> Play duration: ★★★☆☆ <!-- size 7]Ok --> Easy to teach: ★★★☆☆ <!-- size 7]Really ok for such a game --> Rules quality: ★★★★★ <!-- size 7]Almost perfect --> Setup time: ★★☆☆☆ <!-- size 7]A lot, but still ok --> No downtime: ★★★★☆ <!-- size 7]Little to none, because you can play simultaneously --> Replay value: ★★☆☆☆ <!-- size 7]Not much I can think of --> [/c]
플레이 기록 없음
FinnTroll10.0 I don't care what others say, I think it is a nice game.
플레이 기록 없음
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.
























