Tinners' Trail: Expanded Edition

2021 · 경제

Tinners' Trail: Expanded Edition

플레이어들은 19세기 콘월의 광산 회사를 운영하며, 경매로 토지를 사고, 구리와 주석 매장지를 조사하고, 작업 포인트와 자금을 관리해 광석을 개발하고 채굴합니다. 광산은 점점 깊어지고 운영 비용도 늘어나므로, 플레이어들은 항구, 기차역, 갱도 같은 시설을 건설해 채굴 비용과 시간을 줄이고, 변동하는 시장 가격을 활용할 수 있도록 판매 시점을 조절해야 합니다. 확장 콘텐츠에는 비소 자원과 광부들을 해외로 보내는 이민 모듈이 추가되었습니다. 또한 이 에디션은 플레이어 수를 1~5명으로 늘리고, 무작위성을 낮추기 위해 주사위 준비 방식을 타일 배치로 대체했으며, 경매와 경매 후 효과에 영향을 주는 양면 용도의 카드를 사용합니다. 승점은 수익을 콘월 외부의 산업에 투자하는 것과 효율적인 채굴 및 개발을 통해 얻습니다.

인원
1–5 최적 3명
플레이 시간
60–90분
연령
14+
복잡성
3 / 5
3.5 Ludoya 기준산업 / 제조원자재 투기경매 / 입찰행동 포인트

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
3
기록된 플레이
5
플레이어
7
컬렉션 보유

3.5/10

Ludoya 리뷰 1개 기준

  • Evan3.5

    First edition of the game was a bit too random for my taste. The value of each type of cube is randomized at the beginning of the round through a die roll. Then, the way to get the cubes is through bidding on regions with facedown tiles that populate the space when won, not knowing quite what you are bidding for in most cases. This can turn things a bit wonky when the game rewards more for converting resources to money to points earlier in the game than it does in the late game. The best part of the game is the action system where you spend a variable amount of time points to take different actions, then the player who spent the least time goes next. This can lead to some very interesting timing considerations. Particularly as with an action you can start a bid for a region someone else wants and let them buy it after bidding it up, costing them more than they'd like to, at which point they are the ones who have to spend their time points and you get to start another action in a less contested position. I was hoping the changes for the second edition would solve the luck issues and polish the game up with some replayability. Unfortunately, while there's an improvement, it still leaves a lot to be desired. The map is too small for the number of cubes that need to fit into each area. The game adds cards that the player who starts an auction for a region can pay to play in addition to the cost of winning a bid to peek at the tile before placing their bid. Then, if they don't win the auction they get half the money of the winning bid. This helps, but it can be a little disappointing as the cards are locked to being used in specific regions, which means you'll only realistically be able to use half your cards as the other elements of the game reward bunching up your controlled spaces. Otherwise the luck of the game is largely unchanged. The mini expansions that come with the kickstarter unbalance the game completely. One allows you to send a meeple to a separate board for a huge payout of points, or an extra building, or money income. It's wildly powerful, but everything is first come first serve, and players are in a turn order competition for a very limited supply of the meeples. The other expansion adds a new type of cube that can be gobbled by the starting player and sent to another separate board for a massive money payout in exchange for not being able to use as many action points for the rest of the game. Given that money lets you win all the map spaces plus having money early still rewards substantially more early game than late game on the victory points conversion chart, this can create a runaway leader round 1.

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.