Castell

2018 · 스포츠

Castell

플레이어들은 카스텔 팀을 이끌고 카탈루냐 곳곳을 다니며 카스텔러를 영입하고 훈련시킨 뒤, 마을과 도시의 축제에서 공연합니다. 10라운드 동안 플레이어들은 각 지역의 카스텔러를 영입하고, 균형감과 힘 같은 기술을 키우며, 축제 관객의 취향에 맞춰 높이와 형태가 다양한 인간 탑을 쌓습니다. 더 높고 넓으며 다채로운 공연을 펼치고, 각 지역 축제에 맞게 탑을 구성하면 더 높은 점수를 얻을 수 있습니다. 플레이어들은 최종 점수를 최대한 끌어올리기 위해 영입과 훈련, 탑 쌓기 계획을 세웁니다.

인원
2–4 최적 3명
플레이 시간
60–90분
연령
12+
복잡성
3.1 / 5
6.3 Ludoya 기준세트 수집지역 이동패턴 구축

게임 소개

Ludoya 테이블의 사진

Ludoya에서 모든 사진 보기
  • 테이블 위의 Castell, 사진: David
  • 테이블 위의 Castell, 사진: David
  • 테이블 위의 Castell, 사진: David
  • 테이블 위의 Castell, 사진: David
  • 테이블 위의 Castell, 사진: David

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
59
기록된 플레이
101
플레이어
1h 36m
평균 플레이 시간
29
컬렉션 보유
11
위시리스트 등록

6.3/10

Ludoya 리뷰 15개 기준

  • BarbutIndepe7.0

    Diversió 4/5 · Interacció 4/5 · Atractiu 4/5 · Originalitat 5/5 · Rejugabilitat 4/5 · Accessibilitat 3/5

    플레이 기록 없음

  • Evan3.0

    In this game, players move around the map collecting man tiles, arranging those tiles in ways that will complete first-come-first-serve achievement tiles, and/or competing with other players in contests for who can meet the contest tile's requirements best. There are some cute and semi-thematic rules for how these man tiles can be arranged, and to assist the game has a few tech trees you can increase all of which alter your build abilities in different ways. While you can do a little planning between turns, there isn't a ton to think about when it's not your move, and the downtime between turns can be quite long as people fiddle with their towers. There is also a limited amount you can effect other players, so the multiple player contests are somewhat lacking in tension. Looking at the game everything about it tells me it's exactly the type of game I should love, but in actually playing it I can't help but feel a little bored. It's sort of the problem that the only substantial decision points in the game come from the very start where you generally plan your path around the map to hit as many contests as you can, and then along that path you make fairly low interest tactical decisions about which man tiles to buy or which skills to up. Looking at the different technologies you can pump up, it seems strange to me that there are two balance tiles on the training wheel, vs 1 of the others, and then also essentially a copy action, and then mechanical difference between base and width seems fairly inconsequential. I would have enjoyed seeing a little more creativity in this area of the design. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ☆ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★☆☆☆☆ Raw enjoyment

    첫인상 · 2회 플레이

  • Onbase8.0

    + Unique puzzle with opportunity for lots of depth + no pressure to be competitive + I don't mind losing at all; it's fun to help others with their castells ++ represents my culture Played with CV, Tristan and Olwyn: everyone loved it - strategy is simplified in the 2-player game. There's not much limiting your decision space and there's little competition with the other player. You can pretty much do everything you want, which feels much less satisfying than the more hectic 4-player game. I would have liked to have seen a reduced board for 2 players (just make some regions off limits). - significant confusion over city colors

    플레이 기록 없음

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.