Civilization

1980 · 경제

Civilization

Players lead an ancient nation across a map of the Eastern Mediterranean and Near East, guiding their people from the dawn of agriculture to the rise of classical powers. Play combines settlement, resource management, trade, and occasional conflict, but victory depends on achieving overall advancement rather than pure military conquest. Players invest in technologies, civic developments, and economic growth, shifting emphasis among nomads, farmers, artisans, merchants, and soldiers to address problems and unlock new capabilities. Advancements form a dependency web that shapes long-term strategy and interaction between civilizations as they compete for territory, trade, and cultural influence.

인원
2–7 최적 7명
플레이 시간
360분
연령
12+
복잡성
3.6 / 5
7.5 Ludoya 기준문명고대영역 과반/영향력세트 수집지역 이동

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
65
기록된 플레이
55
플레이어
4h 12m
평균 플레이 시간
42
컬렉션 보유
5
위시리스트 등록

7.5/10

Ludoya 리뷰 21개 기준

  • andycted9.0

    Very few simple rules for an epic game that encompasses everything: resource (tokens) management, diplomacy, trading,area control, tech specialisation. Can be played very well in 4-6p in 4h with a short variant (see forum) Once again the genius of an old classic game is that the game itself is made by the players, not by the rules. The rules are a canvas, a framework, where players are left as free to move as possibile. Conversely modern games tighten the control of player actions in order to guide the gameplay and make the game too strict, like a straitjacket. All the mechanics fit together perfectly. A leader will be fought on the map and excluded on the trade (as he'll probably have more calamities). The expansion comes at a cost and can't be done mindlessly. The conflict will create enemies on the trade side. The calamities themselves shift the board state enough to keep you on your toes and avoid a static game state. Modern games (like Scythe) should learn how to render a game less boring and repetitive, from a game of 40+ years ago. The real issue can be playtime, but playing with an adapted, shorter AST track solves it (still a 4h game, though)

    13회 플레이함

  • urko ellacuria8.0

    Tantas horas comerciando y maldiciendo al jo puta que te pasa pirateria. Merecen un reconocimiento. Y el aprender que si dos se pelean gana el tercero

    플레이 기록 없음

  • vicenc iborra7.0

    Second Edition

    첫인상 · 1회 플레이

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.