Antiquity

2004 · 문명

Antiquity

Players lead a medieval Italian-style civilization and pursue one of several victory conditions—population, trade, conquest, or city building—by selecting a patron saint that shapes scoring. Gameplay centers on managing an evolving economy and expanding cities while harvesting and transporting resources. Advanced buildings unlock new options each turn, but local land degrades as resources are used, forcing players to push farther afield for wood, grain, olives and fisheries. Different strategies demand distinct approaches to growth, movement and conflict, and the game ends when a player reaches their chosen goal or the landscape is exhausted.

인원
2–4 최적 2명
플레이 시간
120–180분
연령
14+
복잡성
4.3 / 5
7.6 Ludoya 기준도시 건설경제모듈형 보드격자 범위타일 배치

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
69
기록된 플레이
71
플레이어
2h 52m
평균 플레이 시간
24
컬렉션 보유
17
위시리스트 등록
2
예약 구매

7.6/10

Ludoya 리뷰 17개 기준

  • Balleflass7.0

    A bit too ugly and fiddly for my taste. The only Splotter I've disliked this far as I felt it was a bit multiplayer soltaire in the start, which is something I didnt feel with TGZ, FCM or Indonesia which are three games I love.

  • Mestremuten4.0

    Rating: 3/5 Production value: 1/4 Is the game in my collection/Love to have?: 0/1

  • andycted9.0

    2-3 players Least interactive Splotter, maybe (up to a point, eh !), one of their best designs, even if it suffers a tiny weeny bit about replayability compared to their other titles

리뷰 읽고 평가하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.