
2012 · 전쟁 게임
Kemet
Players command rival Egyptian tribes and summon the powers of ancient gods to expand influence across the land. Each turn players choose actions from a personal action mat during the Day phase, move and attack with miniature armies, develop pyramids and capture temples to score victory points, then resolve the Night phase to collect prayer points, draw divine intervention cards, and set turn order. Prayer points buy power tiles that grant magical creatures and special abilities, while combat is fought using a depleting hand of combat cards plus bonuses from units and powers. Victory comes from successful attacks, territory control, sacrifices and strategic use of divine powers.
- 인원
- 2–5 최적 4명
- 플레이 시간
- 90–120분
- 연령
- 13+
- 복잡성
- 3 / 5
게임 소개
- Publisher
확장판
Ludoya에서 보기구매처
매장 가격과 중고 매물을 매일 확인합니다.
Ludoya 테이블에서는
Ludoya에서 전체 통계 보기- 138
- 기록된 플레이
- 208
- 플레이어
- 2h 8m
- 평균 플레이 시간
- 45
- 컬렉션 보유
- 17
- 위시리스트 등록
6.9/10
Ludoya 리뷰 51개 기준
Vesper7.0 NeedsToBePlayed
Evan5.9 Interesting game where your job is to attack everyone everywhere all the time. You also don't lose a lot of game progress if you die or are defeated in combat, which is refreshing. The minis are beautiful and the three tech trees you can invest into are very well thought out. There is an ability for players to take control of other player's homes, although there is a lot standing in their way to do so. I'm tempted to say that the whole thing is unnecessary, and if they wanted a way for players to aggressively benefit from each others pyramid progress, there could be a better way of doing that so you could ignore the whole 'doesn't need to stop for walls' thing. it is fun punting back and forth in and out of temples and victory point areas. It's not fun when your engine gets shut down by a player standing on your house rather than benefiting himself more by standing on points in the field. Again, this eventuality is rare. I've only had it happen to me once, and it ended with the player not involved in that exchange winning, so there you go. Still, why even have it? :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :star::star::nostar::nostar::nostar: Raw enjoyment
룰 질문
Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.
Can I move into a space adjacent to an opponent's city and then enter their city in the same Move action?
No — a troop can only enter an opponent's city if the movement began from a space already adjacent to that city's wall; you cannot move to an adjacent space and then enter the city in the same turn (page 6).
If I buy a Power tile, can I use its effect right away?
Generally yes — Power effects are immediate when purchased, but some Powers only take effect at specific times (Day, Night or Battle), so you can only use them when their phase/timing allows (pages 4–5).
Does playing a DI (Divine Intervention) card cost an action, and when do Night powers resolve?
Playing a DI card does not count as an action (though you must pay any cost and play it at the appropriate timing); Night-power effects are resolved during the Night (preparation) phase in turn order (page 3).
If I win a battle but all my attacking units are destroyed, do I still get the Battle Victory Point?
No — a battle winner can lose all his units and still be the winner, but an attacker only gains the permanent Battle VP if he wins and has at least one unit remaining (page 6).
Can I recruit units into a district that an opponent currently controls?
Yes — the owner of the city may recruit in his own districts even if an opponent controls one, but the controller cannot recruit there; when the owner recruits into a controlled district it immediately triggers a battle (page 5).
게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.





























