Kraftwagen

2015 · 산업 / 제조

Kraftwagen

플레이어들은 초기 자동차 스타트업을 운영하며, 1920년대 생산을 발전시키기 위해 기술을 연구하고 더 나은 차체와 엔진을 설계합니다. 회사는 자원과 생산 능력을 관리하면서 구매자의 취향과 가격대에 맞는 자동차를 만듭니다. 초창기 그랑프리 경주에서는 명성과 수입을 얻을 수 있고, V6 엔진을 비롯한 기술 발전으로 새로운 설계 옵션과 전술적 선택지가 생깁니다.

인원
2–4 최적 4명
플레이 시간
75분
연령
10+
복잡성
2.9 / 5
7.2 Ludoya 기준₩37,926부터경제세트 수집턴 순서: 시간 트랙Rondel

게임 소개

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
41
기록된 플레이
44
플레이어
1h 39m
평균 플레이 시간
15
컬렉션 보유
8
위시리스트 등록

7.2/10

Ludoya 리뷰 11개 기준

  • Juan Manuel Nuñez9.0

    +EXP 2 EUR

    첫인상 · 1회 플레이

  • Evan7.0

    This game uses the Glen More action selection method where the player in last in line goes first, and moves their marker ahead as far as they want and resolves the action on the tile they land on, then they move that tile to the front of the line. Then the new last player goes, so on and so forth. What you are doing in this game is making car body tokens, car engine tokens, selecting which buyer token will buy a car, moving your race car around the track or taking a technology card. In addition to your basic action, if you have a car body and engine free, you can send them along with some player discs to the market, and set a price, which then may or may not be bought during the next evaluation process. This can be uncertain because again, players drive which buyer tokens will be in the mix, each looking for a different quality in the car, and then additionally, each will break ties in their criteria to the player who put down the car with the cheaper price. Really though, the heart and failing of this game is the technology action. There are always two random tech cards on display, and they can be wildly different in usefulness. Some might give 1 to body, some give 2 to body. Others have a powerful named engineer personality with a special effect you'll have to keep looking in the rulebook for unless you print out special player aids (do this). You ned these techs to be competitive in the racetrack action, and in 2 of the four different buyer tokens, so the luck of how these cards flip can be frustrating if due to the flips you get locked out of an entire scoring criteria, although in theory the mitigation to not being able to get any engine upgrades for example, is to go down a different path, particularly with the selection of buyers action. The new edition of the game comes with a mini expansion that looks like it might even the luck out a little bit by adding a new special action marker that gets placed at the very end of the action tile chain, and swaps out for a totally new one each round. I'm interested to try it, but even as is I find the luck of the draw in technology tiles to be a forgivable flaw in an otherwise very enjoyable game. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

    4회 플레이함

  • Mitchell C7.0

    Fun eurogame with an interesting market mechanic.

    첫인상 · 1회 플레이

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.