사이쓰

2016 · 공상과학

사이쓰

다섯 개의 세력이 신비한 봉인된 공장을 중심으로 한 디젤펑크풍의 대체 1920년대 유로파의 지배권을 두고 경쟁합니다. 플레이어는 비대칭적인 시작 자원과 위치를 관리하면서 경제 엔진을 구축합니다: 자원을 수확하고, 주민을 모집하고, 구조물을 짓고, 행동을 업그레이드하고, 메크를 배치하세요. 모듈형 맵에서의 이동과 조우는 보상을 바꾸는 선택지를 제공하고, 전투는 주사위가 아니라 플레이어의 결정으로 해결됩니다. 숨겨진 목표와 조우 카드가 구체적인 목적과 상황별 변동성을 더해 주며, 간결한 행동 선택 방식 덕분에 턴은 빠르게 진행되고 플레이어 수가 많아도 탈락 없이 즐길 수 있습니다.

인원
1–5 최적 5명
플레이 시간
115분
연령
14+
복잡성
3.5 / 5
8 Ludoya 기준₩100,974부터전투경제솔로/솔리테어 보드게임상대 괴롭히기계약

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
2,437
기록된 플레이
1,980
플레이어
1h 47m
평균 플레이 시간
580
컬렉션 보유
70
위시리스트 등록
1
예약 구매

8.0/10

Ludoya 리뷰 294개 기준

  • AmberKnight9.0

    Great game in combining light civilization building and dudes-on-a-map strategy. My main complaint is that the game ends when it starts to get interesting (i.e. when you have developed your army and resources and are ready to expand in the map or fail). Hopefully it will get better with upcoming expansions that allow for more player interaction.

    16회 플레이함

  • Mestremuten9.0

    Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    23회 플레이함

  • Garfield9.0

    #51 BGExpansions im Dach Very entertaining area control game. First game was a little bit short. [c] Theme: ★★★☆☆ <!-- size 7]Sosolala --> Gameplay: ★★★★★ <!-- size 7]Perfect amount of decisions to make --> Interaction: ★★★★☆ <!-- size 7]A lot of interaction could happen --> Artwork: ★★★★★ <!-- size 7]Beautiful world --> Luck: ★☆☆☆☆ <!-- size 7]Drawing cards --> Strategy: ★★★★☆ <!-- size 7]You have to carefully plan your steps --> Components: ★★★★★ <!-- size 7]Nothing I can complain about --> Play duration: ★★★☆☆ <!-- size 7]First play was over too quick --> Easy to teach: ★★★☆☆ <!-- size 7]Ok --> Rules quality: <!-- size 7]not yet read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Plays quite quick --> Replay value: ★★★☆☆ <!-- size 7]Different factions --> [/c]

    플레이 기록 없음

리뷰 읽고 평가하기

룰 질문

Ludoya 룰 도우미가 룰북을 바탕으로 답변했습니다.

Can I take the same action more than once on my turn?

No. Move your action token to a different section of your Player Mat, then you may take that section’s top-row action once and its bottom-row action once, in that order; either action is optional (p. 10).

Can I spend resources from anywhere on the board?

You can spend resources only from territories you currently control, but they can pay for an action anywhere on the board. You control a territory if you have a unit there, or a structure there with no enemy units present (p. 4).

Can my workers move into an opponent’s territory?

Workers cannot move by themselves into territory controlled by an opponent’s workers, character, or mechs. If your character or mech enters a territory with only opponent workers, those workers retreat to their home base and you lose 1 popularity per worker (p. 11).

If combat is tied, who wins—and do I spend the combat cards I play?

The attacker wins ties. Both players spend the power selected on their dials, but combat cards are discarded after adding their value to combat; they don’t reduce power on the track (pp. 22–23).

When do I resolve an encounter, and can I skip it?

After your Move action and any resulting combats, resolve the encounter if your character is still on the encounter territory. You must choose one available option and pay its required cost; its benefits are optional (p. 24).

Does the game end as soon as someone places their sixth star?

Yes. The game ends immediately when a player places their sixth star, even if they could do more that turn; if units remain sharing a territory with an opponent’s units from that Move action, undo that part of the move (p. 28).

공식 점수표

사이쓰 점수표

Ludoya 키트에 있는 모든 점수 항목. 휴대폰에서는 합계가 저절로 계산됩니다.

이 게임의 룰북을 읽는 Ludoya 룰 도우미가 열립니다.

점수표와 플레이 도우미

  • Full Game Kit
  • Scythe score
  • ES ✶ Scythe
다음 플레이에서 사용하기

게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.