Wildcatters

2013 · 산업 / 제조

Wildcatters

플레이어들은 19세기의 석유 재벌이 되어 유전을 개발하고, 권리를 경매하며, 석유 지역으로 나뉜 세계 지도 곳곳에 시추 장비, 유조선, 열차와 정유소를 건설합니다. 각 라운드마다 플레이어들은 동일한 시작 자산을 배치하고, 지역 카드를 선택하며, 자금을 조달하고, 석유 행동을 확보해 유전을 탐사하고 배럴을 생산합니다. 생산과 운송에서는 다른 플레이어의 열차와 유조선을 이용해 석유를 정유소로 운반할 수 있어 협력적인 면이 있지만, 동시에 가장 많은 배럴을 운송하고 7라운드가 끝날 때까지 주식과 현금을 가장 많이 모으기 위해 경쟁합니다.

인원
2–4 최적 4명
플레이 시간
120분
연령
12+
복잡성
4 / 5
6.9 Ludoya 기준교통경제지점 간 이동영역 과반/영향력공개 드래프팅

구매처

매장 가격과 중고 매물을 매일 확인합니다.

Ludoya에서 모든 가격 비교

Ludoya 테이블에서는

Ludoya에서 전체 통계 보기
41
기록된 플레이
94
플레이어
3h 37m
평균 플레이 시간
13
컬렉션 보유
8
위시리스트 등록

6.9/10

Ludoya 리뷰 16개 기준

  • setropo8.0

    ECDE #10

    첫인상 · 2회 플레이

  • Evan6.0

    The currency of this game is stock certificates in your own player color. When you need to pay for things, it's usually some combination of one time user worker cards, and your personal supply of these stocks. Players spend these resources to build oil rigs, turn those rigs into pumps, build trains and boats to transport the oil tokens along and build storage areas to deliver the barrels to. The game has a ton of interesting player interaction. You can piggyback other players moves, pay them to use their trains and boats and even drop off your oil tokens in their storage areas. When each storage area is full with 5 oil tokens, it empties. If the tokens belonged to other players, they get added to that continent's area majorities scoring box and you get. stock payout to your supply. If the oil tokens belonged to you, then you have to choose to add your barrels to the majorities fight, OR get the stock payout. This is a really interesting decision when it comes to where to build, what areas to develop, and what majority scorings to fight for. Where the game falls a little short for me is the intense punchyness that can occur in terms of other players using your infrastructure. Each time someone uses your train or boat, you have to give them one stock in your color. Each time they deliver to your storage area, they have to give you two per barrel delivered. If you don't have the stocks in hand, you need to take out loans from the bank. The loans are expensive to pay back and come with a huge vp penalty for not repaying them. If multiple players decide to use your features all at once, you can easily be eliminated from contention. If you survive however where you planned well, and stockpiled enough of your own stocks to make it through the dogpile, you emerge nearly invincible from the massive payout people handed you when the storage areas empty. This is always like dancing on a knife's edge since you can't hold back building too much or you take yourself out of the running for winning anyway. I understand this is a feature a lot of people really enjoy, but I found it to be too mean for my taste.

    첫인상 · 2회 플레이

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게임 정보(인원, 플레이 시간, 연령, 제작진) 출처: BoardGameGeek.