Dwarf Stones

2005 · Industrie / productie

Dwarf Stones

Players begin with a fort in one corner of a fantasy map and expand across a point-to-point network to capture mines. Mines produce gems, which must be transported back to the fort before they can be used to recruit units or gain combat bonuses. Defensive terrain, supply lines, and stacking limits shape movement and combat. A player is eliminated when their fort is captured; the last remaining player wins.

Spelers
2–4 best met 4
Leeftijd
10+
3,5 op LudoyaFantasieOorlogsspelOphalen en afleveren

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3,5/10

uit 1 Ludoya-recensie

  • Tom3,5

    It's an okay game, but really tends to drag out much longer than you might want. And it's hard to get excited over an army that looks like a pile of rocks.

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