Waanzinnig Winkelen

1989 · Kinderspel

Waanzinnig Winkelen

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Spelers
2–4 best met 3
Speeltijd
60 min
Leeftijd
9+
Complexiteit
1,2 / 5
EconomischElektronischGooien / draaien en verplaatsen

Over het spel

Aan de tafels van Ludoya

Alle statistieken in Ludoya
6
Vastgelegde speelsessies
5
Spelers
52m 30s
Gemiddeld potje
5
In collecties

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.