Expeditions

2023 · Sciencefiction

Expeditions

Players lead private expeditions into a corrupted Siberian taiga after a mysterious meteorite strike. The game combines card-driven engine building with tile exploration as players move a central mech and send workers across a modular map to discover locations, gather cards, and resolve encounters. Play cards to develop power, guile, and special worker abilities; equip the mech with items, meteorite shards, and quest rewards; and manage resources to overcome challenges and fight spreading corruption. Victory comes from building an effective engine and outpacing rivals in exploration, upgrades, and objective completion.

Spelers
1–5 best met 3
Speeltijd
60–90 min
Leeftijd
14+
Complexiteit
3,1 / 5
7 op Ludoyavanaf € 59,34VerkenningHandbeheerPlaatsing van arbeiders, verschillende typen arbeidersOverwinningspunten als hulpbron

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

Vergelijk alle prijzen in Ludoya
Laagste prijs, afgelopen 12 maanden€ 58,51 – € 71,90

Aan de tafels van Ludoya

Alle statistieken in Ludoya
205
Vastgelegde speelsessies
275
Spelers
1h 56m
Gemiddeld potje
77
In collecties
25
Op verlanglijsten
1
Voorbesteld

7,0/10

uit 31 Ludoya-recensies

  • Plezier6,0
  • Interactie6,0
  • Herspeelbaarheid4,0
  • Originaliteit4,0
  • Uiterlijk6,0
  • Toegankelijkheid6,0
  • Daniel García Cruz6,0

    Probado la primera y no estuvo mal, lo jugue por segunda vez y ya no quise jugarlo mas. Un Scythe mas abreviado de cartas y megahexagonos con unas figuras muy chulas como siempre, nada mas.

  • Владимир Андреевич5,5

    Примитивная игра - спиноф к более сложному оригиналу. Сеттинг потрясающий, но оформление на мой взгляд блёклое, если бы не фигурки кораблей (не имеющие своей механики) и не атмосферные фирменые арты, я бы вообще не оценивал игру. Кароче - это мерч для любителей Серпа и не более.

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Can I move through tiles occupied by other players, and can I end my move on an occupied tile?

You may travel through occupied locations (they count the same against your movement range), but you must end your Move on an unoccupied location; you also may not move through or end on any of the face-up cards among the locations (see page 5).

Can I move my mech back to Basecamp after leaving it?

No — Basecamp is not a location; after moving off Basecamp your mech will always be on a location and you may not move back to Basecamp (see page 5).

If I gain a face-up card from a location or via Gather, do I get its core value or can I activate it immediately?

No — gained or discarded cards are placed in your active row but you do not gain their core value and you cannot place a worker to activate the card at that moment (see pages 7 and 9).

If I get a Refresh benefit from a card or location, does my action token shift to Refresh like a Refresh turn?

No — a Refresh benefit returns all workers and active cards to your mat/hand but does not shift your action token; only a Refresh turn shifts the token (see page 12).

When I Play a card, do I have to choose between taking its core value or placing a worker, or can I do both?

When you Play you may, in any order, gain the card's core value and place a worker to activate its ability (both are optional), noting the worker type and that each card can hold at most one worker (see page 6).

How does Vanquish work — can I take multiple corruption tokens and what about location 20?

Vanquish requires you to pay the cost of the topmost corruption (power or guile), gain that token to your mech mat, and you may repeat this process to gain more while able or willing; location 20 has a single 20‑value corruption and may be Vanquished using a mix of power and guile (see page 8).

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

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