Harbour

2015 · Fantasie

Harbour

Players move a worker around a small town to visit buildings and perform actions such as collecting Fish, Livestock, Wood, and Stone, trading resources, or taking special building effects. Resources are spent to buy buildings from a visible central market; purchased buildings become new placement spots for that player and are replaced from a shuffled deck, making the available options different each game. A market track adjusts resource values whenever a building is bought: the resources used drop in value while others rise, so timing purchases and managing resource conversions shapes scoring. The game ends after a player acquires a fourth building; the highest total building points wins.

Spelers
1–4 best met 2
Speeltijd
30–60 min
Leeftijd
10+
Complexiteit
2,1 / 5
5,3 op Ludoyavanaf € 17,90HumorKaartspelSetverzamelingVariabele spelerskrachtenMarkt

Aan de tafels van Ludoya

Alle statistieken in Ludoya
52
Vastgelegde speelsessies
57
Spelers
40m 50s
Gemiddeld potje
31
In collecties
1
Op verlanglijsten

5,3/10

uit 17 Ludoya-recensies

  • SrCornelius6,0

    Local-(144)

    Geen speelsessies geregistreerd

  • Mario López Menés5,5

    A resource-gathering game with a very interactive market. PROS - The game is very interactive, and while some tricks can get annoying it is not difficult to adapt yourself to the circumstances. CONS - It seems quite limited, and most of the options available are different ways of getting the same things. - Some investments, like trying to get multiple anchor icons, feel kinda useless due to the minimal development in the game and the random composition of the buildings offer. - The game overall feels a bit fiddly, not resulting in a solid experience.

    Eerste indrukken · 1 speelsessie

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