This War of Mine: The Board Game

2017 · Moderne oorlogsvoering

This War of Mine: The Board Game

A small group of civilians tries to survive in a besieged, war-torn city, managing a ruined tenement as their shelter by day and scavenging dangerous locations by night. Players assign survivors to clear rubble, craft improvised beds, stoves, tools and defenses, grow food, maintain utilities and guard the refuge. Night actions send characters to ever-changing locations to search for supplies, confront bandits or meet other NPCs with unique stories. Gameplay emphasizes difficult moral choices and group decision-making through a script-driven event system; the campaign tracks consequences and concludes with epilogues that reflect the costs of survival.

Spelers
1–6 best met 1
Speeltijd
45–120 min
Leeftijd
18+
Complexiteit
3,3 / 5
7,4 op Ludoyavanaf € 53,49VerkenningAvontuurVariabele spelerskrachtenActiepuntenPlaatsen van werkers

Aan de tafels van Ludoya

Alle statistieken in Ludoya
454
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245
Spelers
2h 22m
Gemiddeld potje
207
In collecties
29
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1
Voorbesteld

7,4/10

uit 97 Ludoya-recensies

  • Jan Solo6,0

    Valoración con House Rules = 9 El juego tiene cosas muy buenas, pero es horriblemente aleatorio y muy desbalanceado. Afortunadamente existen las reglas de Krakeder, Nano y el diario de Nogales. Con estas variantes (y alguna de cosecha propia) el juego gana en equilibrio, estrategia y planificación. Se hace mucho más JUEGO y una experiencia alucinante. Juego narrativo en el que deberás conseguir que los civiles victimas de una guerra sobrevivan. Podrás mejorar tu refugio, saquear localizaciones, reclutar a nuevos supervivientes, etc. Muy inmersivo y sorprendente. Partidas exageradamente largas casi imposible jugarlas en una sola sesión (hasta 8 horas).

  • Terumo9,0

    Adventure!

  • BWizard7,3

    [c] (15x) GAMING EXPERIENCE: ★★★★★★★★☆☆ (5x) DEPTH / WEIGHT: ★★★★★★★★☆☆ (5x) LUCK: ★★★★★☆☆☆☆☆ (10x) REPLAYABILITY: ★★★★★★★☆☆☆ (6x) MECHANICS: ★★★★★★★☆☆☆ (6x) PLAYER INTERACTION: ★★★★★★★★☆☆ (3x) SCALABILITY (PLAYER COUNT): ★★★★★★☆☆☆☆ (2x) LENGTH: ★★★★★★★☆☆☆ (2x) CLARITY OF RULES: ★★★★★★★☆☆☆ (6x) COMPONENT QUALITY: ★★★★★★★★☆☆ [/c] :thumbsup: Hard to win. Good (I mean: bad/sad) athmosphere. :thumbsdown: Best in solo.

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Can characters eat or drink only at Dusk, or can they eat/drink anytime? Is there a limit to how much water we can keep?

Characters may skip or take eating/drinking at Dusk; an advanced rule lets a character eat at any time except during Combat or script resolution, but eating outside Dusk does not exempt them from the Dusk hunger check; water is effectively limited (recommended max shown) to reflect daily needs (see Dusk/Advanced Eating rules) (pages 5, 11).

If a character's Fatigue reaches 4 while they're assigned to an action, scavenging or guard duty, do they stop immediately or finish the task?

If Fatigue is raised to 4 because the character was assigned to an action (including Scavenging or Guard), they finish that action/task normally and only afterwards resolve the level‑4 effects (pages 3, 10).

Can I always use a character's Prowess to reroll in Combat (or other rolls), and how do enemy rerolls work?

A character may always use their Prowess to reroll whenever they roll Combat dice (or similar rolls); only the final roll counts, so rerolls can make things worse; enemies use Prowess automatically but only re‑roll if their roll yields 0 wounds (pages 8, 12).

How does Noise work during Scavenging — can it go above 8 or below 1, and what happens if you fail the Noise roll?

Noise is bounded between 1 and 8 and cannot be raised above 8 or lowered below 1; when you roll for Noise and fail (roll ≤ Noise on the d10), you must draw a Residents card and then reset Noise to 1 (page 6; see Journal Scavenging notes page 11).

Where exactly can I place crafted Fitting cards — can they go on ladder spaces or only on specific shelter spaces?

Fittings may be crafted and placed on ladder spaces as well as on regular allowed spaces; if in doubt, consult the SAVE sheet (it darkens spaces where Fittings cannot be placed) — some upgrade Fittings must be placed horizontally adjacent to their required card (pages 2, 4).

What exactly do I put in the save bag and what must I record on the SAVE sheet when saving a campaign?

When saving, put Storage tokens into the SAVE bag, record and discard Storage x5 contents as noted on the SAVE sheet, place Character cards and State tokens per the sheet (states go to the box), put Location, Shelter and crafted Fitting cards into the SAVE bag and mark board items (Board‑Up, Wait, Cold, used blanks) on the SAVE sheet; follow the restoring steps on the same page to resume (page 9).

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