Unmatched: Gevecht der Legendes 2

2021 · Gevecht

Unmatched: Gevecht der Legendes 2

A highly asymmetrical miniature fighting game for two or four players where each hero is represented by a unique deck that captures their playstyle and legend. Players move figures on a modular battlefield, play attack and defense cards to resolve combat without dice, and use timing and card effects to create tactical combos and counters. An updated line-of-sight system governs ranged attacks and area effects. The box adds four new heroes with pre-washed miniatures, a new battlefield mechanism, and custom life trackers, letting players mix these figures into new match-ups with existing characters.

Spelers
2–4 best met 2
Speeltijd
20–40 min
Leeftijd
9+
Complexiteit
2,1 / 5
7,7 op Ludoyavanaf € 29,90Gebaseerd op een romanKaartspelTeamgebaseerd spelPunt-naar-puntbewegingHandbeheer

Waar te koop

Winkelprijzen en tweedehands exemplaren, elke dag gecontroleerd.

Vergelijk alle prijzen in Ludoya
Laagste prijs, afgelopen 12 maanden€ 29,90 – € 44,95

Aan de tafels van Ludoya

Alle statistieken in Ludoya
103
Vastgelegde speelsessies
106
Spelers
1h 8m
Gemiddeld potje
85
In collecties
10
Op verlanglijsten
1
Voorbesteld

7,7/10

uit 22 Ludoya-recensies

Lees de recensies en beoordeel het

Regelvragen

Beantwoord vanuit het spelregelboek door de regelassistent van Ludoya.

Do I have to take two actions on my turn, and can they be the same?

Yes — you must take exactly two actions each turn (you may not skip an action) and you may choose the same action twice. (Rulebook p.8)

When I take a Maneuver, do I have to draw a card, and what happens if my deck is empty?

Drawing during a Maneuver is mandatory; if your deck is empty your fighters become exhausted and, if you need to draw while exhausted, do not reshuffle — instead each of your fighters immediately takes 2 damage. (Rulebook p.9)

Can I discard a card to BOOST even if the card's listed fighter is defeated or the card couldn't legally be played?

Yes — you may discard any card from your hand to BOOST movement (or other BOOSTable values) even if the card could no longer legally be played; when boosting ignore the discarded card's effect. (Rulebook p.10)

What order do IMMEDIATELY, DURING, and AFTER card effects resolve, and does the defender ever resolve first?

Resolve IMMEDIATELY effects first, then DURING COMBAT effects, then determine combat damage, then resolve AFTER COMBAT effects; if two effects would resolve at the same time, the defender's effect resolves before the attacker's. (Rulebook p.12)

If a fighter is reduced to 0 health during combat, do their AFTER COMBAT effects still happen, and does the game end immediately?

AFTER COMBAT effects still resolve even if that fighter is defeated during the combat, as long as the defeat does not end the game; however, if a hero is reduced to zero health their controller immediately loses. (Rulebook pp.12, 14)

How do bonus attacks work — can they target a defender who's moved out of range or who was defeated in the first attack?

If a bonus attack is triggered it resolves as a new attack targeting the same defender even if they are no longer a valid target, but no bonus attack occurs if the defender was defeated during the first attack; cancelling the AFTER COMBAT effect (e.g., with Feint) also prevents the bonus attack. (Rulebook p.17)

Opent de regelassistent van Ludoya, die het spelregelboek van dit spel leest.

Speldata (spelers, speeltijd, leeftijd, makers) van BoardGameGeek.