Warrior Knights

2006 · Politiek

Warrior Knights

Players take the role of rival Barons competing to claim the throne after the king’s death. Each Baron fields nobles and armies to capture cities for Influence, raise income, gather Votes at the Assembly, and accumulate Faith to affect chance events. On each turn players secretly choose tasks from a shared menu (move & attack, tax, recruit mercenaries, gain political power, gain faith, etc.), then those chosen tasks are shuffled and resolved in an unpredictable order. Collective choices also trigger four special phases—taxation, Parliament, mercenary auctions and wage payments—when particular tasks reach certain frequencies. The game emphasizes territorial control, resource management and diplomacy as players balance timing, cashflow and political strength to score Influence and claim victory.

Spelers
2–6 best met 4
Speeltijd
120–240 min
Leeftijd
12+
Complexiteit
3,5 / 5
6,2 op Ludoyavanaf € 38,60OnderhandelingFantasieBeurtvolgorde: willekeurigBeweging per gebiedStemmen

Aan de tafels van Ludoya

Alle statistieken in Ludoya
11
Vastgelegde speelsessies
11
Spelers
2h 31m
Gemiddeld potje
19
In collecties

6,2/10

uit 8 Ludoya-recensies

  • Mestremuten4,0

    Rating: 2/5 Production value: 2/4 Is the game in my collection/Love to have?: 0/1

  • Tom7,2

    Wow, it's not a combat fest, but rather a nice combination of neatly tuned mechanics. I enjoy the powers of the "pope" (as we call him), and the action card sequence is a masterpiece.

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