Arcs

2024 · Krigsspill

Arcs

Players act as officials of a decaying imperial regime who compete for power across a dark, satirical space opera setting. Gameplay uses a compact deck of four suits and ranked cards for action selection: cards are played in a trick-taking, adjacent system to determine initiatives, choose actions, and declare three scoring Ambitions each deal. Players manage hand limitations and exploit timing and opponents’ plays to mitigate weak hands. Conflict resolves quickly: attackers pick a risk level while defenders marshal ships and tableau cards. Components include numerous wooden ship and agent pieces, custom dice, a multi-panel board, and extensive card art; optional Leader and Lore cards add asymmetric depth and campaign play.

Spillere
2–4 best 3
Spilletid
60–120 min
Alder
14+
Kompleksitet
3,4 / 5
8,5 på Ludoyafra 799,00 krScience fictionRomutforskningKampanje / Drevet av kampkortTerningkastOmrådeflertall / innflytelse

Hvor du kan kjøpe det

Butikkpriser og brukte eksemplarer, sjekket hver dag.

Sammenlign alle priser i Ludoya

På Ludoyas bord

All statistikk i Ludoya
570
Registrerte spilløkter
858
Spillere
2h 34m
Gjennomsnittlig spilletid
226
I samlinger
68
På ønskelister
14
Forhåndsbestilt

8,5/10

fra 90 anmeldelser på Ludoya

  • Moro9,2
  • Interaksjon9,2
  • Gjenspillbarhet9,2
  • Originalitet9,6
  • Utseende9,2
  • Tilgjengelighet5,6
  • Poteet10,0

    He can’t keep getting away with this.

  • andycted9,0

    Original, Condensed and **frustrating** 2.5X with lots of interaction. Best at 3p, enjoyable at 2p, hectic but fun at 4p. While Leaders and Lore are an essential part of replay ability , I would be wary to add them to a 4p game where someone is playing their first or second game. Same with campaign. It needs at least a couple of plays of all players to start rolling properly. Overall it's a multi-configuration game, where 2p plays totally different than 4p, where adding L&L will mess plans you decided with base game and where after you learned everything, you can apply over it the "real" epic game that will make you learn an entirely new strategy. But the game is great even if you stick to base.

Les anmeldelsene og gi det en vurdering

Regelspørsmål

Besvart fra regelboka av Ludoyas regelassistent.

If I declare an ambition, do I lose my card’s actions or its number?

When you declare an ambition on your lead card you place the zero marker over the card’s number (it becomes 0) but you still get the card’s action pips and may take actions as normal; you also can’t declare if all ambition markers are already placed and you can’t declare the same ambition multiple times using the same card (page 9).

What’s the difference between Surpass, Copy and Pivot — when do I get multiple actions?

Surpass: play a face‑up card of the lead suit with a higher number and you may take actions up to the pips on your card; Copy: play any card face‑down and you may take only one of the lead card’s actions; Pivot: play a face‑up card of a different suit (any number) and you may take only one action on your card (page 10).

How does seizing the initiative work, and who gets initiative next round?

You can seize initiative by playing an extra action card face‑down (no actions for that card) or by Surpassing with a “7” (four‑player games); a player who seizes the initiative keeps it for the round, otherwise after the round the player who Surpassed with the highest card number takes initiative (page 10–11).

If I build in a system someone else controls, is my new ship or building damaged?

Yes — any piece you build in a system controlled by someone other than you is placed damaged (ships are tipped over; buildings are flipped to their damaged side) (page 12).

In battle, how do die results resolve — do hits damage or destroy pieces immediately?

Resolve rolled dice in order: attacker takes hits from assault faces first, skirmish can cause an interception hit, then attacker’s damage faces hit defending ships (then buildings once no ships remain), then building hits and finally raid effects; a hit on a fresh piece damages it, a hit on an already damaged piece destroys it and becomes a Trophy for the attacker (pages 14–15).

How are ambitions scored at the chapter end — what about ties and qualification?

Score any ambition with markers by awarding the first‑place player the higher Power and the second‑place player the lower Power shown on the ambition markers; ties for first mean tied players all receive second‑place (and ties for second earn nothing), and you cannot gain Power from an ambition if you have none of the thing it counts (page 18).

Åpner Ludoyas regelassistent, som leser regelboka til dette spillet.

Poengskjemaer og spillhjelpere

  • Power and roles (leaders/fates)
  • Full Game Kit
Bruk dem i neste spilløkt

Spillfakta (spillere, spilletid, alder, bidragsytere) fra BoardGameGeek.