Arraial

2018 · Quebra-cabeça

Arraial

Os jogadores organizam um arraial de verão no bairro, reunindo decorações, artistas e comida para atrair visitantes. Em cada turno, gastam pontos de ação para adquirir peças de um mercado compartilhado e colocá-las no seu tabuleiro pessoal, organizando formas e tipos para criar combinações eficazes. O jogo enfatiza a colocação espacial e a coleção de conjuntos, enquanto os jogadores tentam combinar as peças para atrair o maior número de convidados. As rodadas avançam rapidamente, e a pontuação recompensa arraiais bem organizados e atrações populares; no final, vence o jogador com mais visitantes.

Jogadores
1–4 melhor com 2
Tempo de jogo
30 min
Idade
8+
Complexidade
1,6 / 5
4,2 na Ludoyaa partir de € 23,92Estratégia abstrataConstrução de padrõesPontos de AçãoJogo solo / Solitário
24
Partidas registradas
32
Jogadores
35m 36s
Partida média
16
Em ludotecas
3
Em listas de desejos

4,2/10

de 6 avaliações na Ludoya

  • Evan2,0

    This is a game where you get three actions per turn. An action is either spend a card from the center three to take the matching Tetris piece or rotate the central disllay. A taken Tetris piece goes at the top of your board. Then like Tetris you slide it to the bottom. Once at the bottom you can slide it left or right. If it links with another piece of the same color it produces a colored meeple. The largest blob of the same color among all players get a double meeple that gets passed around as the largest blob changes. If you completed a row you get another meeple and move your top barrier up. Then the game part of the game really clicks in. All of what I've written about so far falls to frustrating nothing as the game is really about other players making sure not to leave you with cards you can use without giving you unretreviable dead empty spaces. As the game progresses so do your losses as when the deck runs out of cards everyone's barriers lower. If you are unable to place a piece you take a scoring penalty. Between the raw flipluck of the cards and the core strategy of the game being focused so heavily on not providing pieces to the display that your opponent can use, I found this to be an entirely negative experience. Perhaps I'm just jaded from playing so many relatively fluffy Uwe Rosenberg Tetris piece games? Perhaps this is in particular just an unpleasant experience. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    Primeiras impressões · 1 partida

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Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.