Finca

2009 · Econômico

Finca

Players move workers around a rotating windmill to harvest Mediterranean fruits like oranges, lemons, almonds and grapes, then load them onto a cart for delivery around the island. Turns consist of selecting windmill positions to collect specific combinations of produce, managing hand limits and cart space, and timing deliveries to meet market demands. The goal is to distribute goods efficiently to earn the most points before the harvest ends.

Jogadores
2–5 melhor com 2
Tempo de jogo
45 min
Idade
10+
Complexidade
2,1 / 5
6,5 na Ludoyaa partir de € 20,93AgriculturaColeção de ConjuntosRondelContratos

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Menor preço, últimos 12 meses€ 20,83 – € 21,08
285
Partidas registradas
321
Jogadores
39m 41s
Partida média
44
Em ludotecas
11
Em listas de desejos

6,5/10

de 34 avaliações na Ludoya

  • Mohasz7,0

    It's a solid gateway game, but I sold it eventually. I can't really put my finger on it, but I found it a bit too bland for some reason. Kinda miss this one, it was a nice little laid back game. I'll probably re-buy it if the opportunity arises.

  • Mestremuten7,0

    Rating: 3/5 Production value: 3/4 Is the game in my collection/Love to have?: 1/1

  • Javo7,0

    Euro muy sencillo para personas que se inician. Mecánica interesante aunque se queda corto rápidamente. Muy justo en rejugabilidad.

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Dúvidas de regras

Respondidas a partir do manual pelo assistente de regras da Ludoya.

How many spaces do I move when I move a farmer?

Count all farmers (yours and opponents) on the blade you are moving from and move your farmer exactly that many blades clockwise. (page 4)

When I finish my move, how many and which fruits do I take?

After moving, count the farmers on the blade where you ended your move and take that many fruits of the kind shown on that blade from the supply. (page 4)

What if there aren't enough fruits of that kind in the supply when I need to take them?

All players immediately return all fruits of that kind to the supply to restore the full stock, and then the active player takes the number of fruits he is allowed. (page 5)

When do I get a donkey cart?

You take a donkey cart whenever your farmer moves past one of the windmill's dividing lines (crossing both lines awards two carts); if none remain, all players return their carts to the center and then you take the cart you're entitled to. (page 5)

How do deliveries work and how many fruits can I deliver in one turn?

To deliver you first return one of your donkey carts to the windmill center, place exactly the fruits required on the community tiles, then return those fruits to the supply and take the face-up tiles; the normal per-turn delivery limit is 6 fruits (can be extended to 10 using the large-donkey action). (pages 6, 8)

How is a Finca tile assigned when a community's last fruit tile is taken?

When the last tile is taken, players immediately count the relevant fruits on their collected fruit tiles (for two-fruit Fincas sum both kinds; the special finca sums tile values); the player with the most takes the Finca, and any tie causes the Finca to be returned to the box. (page 7)

Abre o assistente de regras da Ludoya, que lê o manual deste jogo.

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.