Ghost Fightin' Treasure Hunters

2013 · Fantasia

Ghost Fightin' Treasure Hunters

Os jogadores exploram uma mansão assustadora para recuperar oito joias escondidas enquanto o número de fantasmas na casa aumenta. A cada turno, os jogadores rolam os dados para mover um peão, possivelmente fazer surgir um novo fantasma, pegar um tesouro ao terminar o movimento em um espaço de joia e resolver combates rolando um dado de luta para remover fantasmas. Os cômodos que acumulam três fantasmas se tornam assombrações, que exigem pelo menos dois caçadores para serem enfrentadas. A equipe vence ao coletar todas as joias e sair da casa junta; perde se seis assombrações surgirem antes da fuga.

Jogadores
2–4 melhor com 4
Tempo de jogo
30 min
Idade
8+
Complexidade
1,6 / 5
6,6 na LudoyaJogo infantilAventuraJogo CooperativoRecolher e EntregarTirar / Girar e Mover

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Comparar todos os preços na Ludoya
218
Partidas registradas
110
Jogadores
28m 53s
Partida média
53
Em ludotecas
9
Em listas de desejos

6,6/10

de 24 avaliações na Ludoya

  • Garfield8,0

    Great coop game with nice components. [c] Theme: ★★★★★ <!-- size 7]Very good ghost theme --> Gameplay: ★★★☆☆ <!-- size 7]Gather diamonds and combat ghosts --> Interaction: ★★★★☆ <!-- size 7]Coop --> Artwork: ★★★★★ <!-- size 7]Very nice --> Luck: ★★★★☆ <!-- size 7]Dice rolling, random cards --> Strategy: ★★★☆☆ <!-- size 7]Play together, pay attention --> Components: ★★★★★ <!-- size 7]Great --> Play duration: ★★★★★ <!-- size 7]Perfect --> Easy to teach: ★★★★☆ <!-- size 7]Easy --> Rules quality: ★★★★★ <!-- size 7]Perfect --> Setup time: ★★★★★ <!-- size 7]Very fast --> No downtime: ★★★★☆ <!-- size 7]Almost no downtime --> Replay value: ★★★☆☆ <!-- size 7]Different modes, randomness --> [/c]

  • Evan4,6

    This is a really well designed kid's game that is a bit of a cross between Pandemic and a simple dungeon crawler. The goal is for all players as a team to get into the house and get the gems out. Every turn a player rolls the movement die, which on most results spawns a new ghost. You flip a card and spawn a ghost mini to the room matching the letter on the card. If you end your movement in a room with a ghost, you get to fight it by trying to roll a ghost icon on the combat d6. Two players in the same room, means you get to roll an extra die. When a room gets 3 ghosts, you replace them with a fire ghost, which can only be fought by 2 players, and only gets defeated on a fire result on the combat die (1/6). When all the fire ghosts are on the board, the players lose the game. My kids love killing the ghosts, they like counting the movement spaces. They love how some cards lock certain colored doors. They absolutely love replacing the three ghosts with the fire ghost. That moment is really cool for them clearly. They also really enjoy the process of putting the gem into their mini's backpack. The components are fantastic, and this is the first kids game I'm really properly enjoying as a player. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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