HMS Dolores

2016 · Jogo de cartas

HMS Dolores

Players are pirates dividing loot from a recent shipwreck, negotiating how to split sets of treasures that vary in type and value. Each turn reveals four treasure columns—two in front of each neighboring player—and players simultaneously choose one of three claims: take the two in front of them, take everything, or take a single column and pick first. Matching choices produce different outcomes: mutual cooperation splits loot, mutual aggression can wipe out gains, and conflicting claims resolve who keeps which columns. Scoring counts only the treasure types each player has the most and the least of when the final Dawn card ends the round. Play lasts about 15 minutes.

Jogadores
2–4 melhor com 3
Tempo de jogo
20 min
Idade
14+
Complexidade
1,3 / 5
8 na Ludoyaa partir de € 13,50NegociaçãoPiratasColeção de ConjuntosDilema do prisioneiroPedra-Papel-Tesoura

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16
Partidas registradas
7
Jogadores
20
Em ludotecas

8,0/10

de 10 avaliações na Ludoya

  • SrCornelius6,0

    Local-(411)

  • Evan10,0

    This is a backstabbing negotiation game, where each turn 4 cards get flipped. Players then can talk to each other about how they will pose their hands with the idea that different poses, revealed simultaneously will divvy up the cards in different ways. The general idea is that each player is given the option to betray the deal and take everything for themselves, unless both players betray and then neither gets anything, or even worse, both players can lose cards they've already banked. The game is basic, and it's funny to see people crushed by betrayal, but the game just isn't very fun. This is a big pass for me. ☆ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

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