Memoir '44: Terrain Pack

2005 · Expansão para o jogo base

Memoir '44: Terrain Pack

Adiciona uma variedade de novos elementos de terreno e componentes de cenário para usar com o sistema básico. Inclui dunas de areia, passagens montanhosas, pântanos e marcadores de terreno elevado, além de peças para campos minados, marcadores de canhões de grande calibre, estações de radar, depósitos de suprimentos e aeródromos. Também fornece insígnias de unidades de elite e medalhas de vitória extras. Introduz regras opcionais para a guerra no Norte da África e outras mecânicas específicas de cada teatro de operações, permitindo que os jogadores incorporem o novo terreno e os marcadores a cenários existentes e configurações personalizadas.

Jogadores
2
Tempo de jogo
30–60 min
Idade
8+
Complexidade
2,1 / 5
7,4 na Ludoyaa partir de € 26,51Jogo de guerraSegunda Guerra MundialGestão da MãoLançamento de dadosCampanha / Baseado em Cartas de Batalha
27
Em ludotecas
1
Comprado na pré-venda

7,4/10

de 5 avaliações na Ludoya

  • Chris Davidson7,2

    More of the same; adds a lot of variety, especially for do-it-yourself.

  • Tom6,5

    Adds serious terrain to an already great game.

Leia as avaliações e dê sua nota

Dúvidas de regras

Respondidas a partir do manual pelo assistente de regras da Ludoya.

Can I move through a Minefield without stopping, and do I have to roll for it?

A unit entering a Minefield must stop; an enemy unit then reveals it and rolls dice equal to its strength, scoring hits for its own symbol or grenades. Friendly units ignore their own Minefields, and retreating units may move through Minefields without stopping or rolling for hits (p. 8).

Can I battle after moving onto an Oasis, Marsh, or Radar Station?

Yes. Units may battle on the turn they move onto an Oasis or Radar Station, although entering an Oasis or Radar Station still ends movement; Infantry may battle after entering a Marsh, but Armor cannot battle on the turn it moves onto or out of one (pp. 4, 5, 12).

How does the extra movement on a Road work?

An ordered unit that starts on a Road, moves along it, and ends on a Road may move one additional hex on the Road. This bonus does not automatically prevent battling; for example, Infantry can move two Road hexes and still battle, while moving three hexes on a Road means it cannot battle unless a card changes the normal movement allowance (p. 6).

Can Armor and Artillery enter Mountains or Lakes?

No. Mountains are impassable to Armor and Artillery, while only Infantry can move between connected Mountain hexes under the specified Hill-to-Mountain or Mountain-to-Hill restrictions; Lake hexes are impassable terrain to all units (pp. 6, 7).

Do Big Guns get stronger when they fire at the same target again?

Yes. Big Guns fire up to eight hexes with dice values of 3, 3, 2, 2, 1, 1, 1, 1. If a shot hits but does not eliminate or make the target retreat, place a targeting marker on its hex; subsequent Big Gun attacks against that hex roll one additional die, but the marker is removed when the unit moves or is eliminated (p. 14).

Do all landmarks have the same effects in every scenario?

No. A landmark’s effects can vary by scenario, as described in that scenario’s Special Rules or Victory Conditions. For example, a Factory Complex normally acts like a Town and Village, but its scenario may specify different rules (p. 10; p. 11).

Abre o assistente de regras da Ludoya, que lê o manual deste jogo.

Dados do jogo (jogadores, tempo de jogo, idade, créditos) do BoardGameGeek.