Agricola

2007 · Djur

Agricola

Players take the role of farmers starting in a small wooden hut with a spouse. Each round, family members occupy action spaces to perform tasks such as plowing fields, sowing and harvesting crops, collecting building materials, building fences, and acquiring animals. New action options unlock as the game advances, and players can expand their household to gain more actions. Cards representing Occupations and Minor Improvements optionally add asymmetry and strategic choices, altering available tactics and efficiencies. Only one player may take each action per round, creating competition for limited resources; the game ends when farms are scored for constructed improvements, fields, animals and other elements to determine the winner.

Spelare
1–5 bäst 4
Speltid
30–150 min
Ålder
12+
Komplexitet
3,6 / 5
8,1 på Ludoyafrån 489,00 krEkonomiJordbrukTurordning: kräva handlingSluten draftPlacering av arbetare

På Ludoyas bord

All statistik i Ludoya
1 482
Registrerade spelomgångar
803
Spelare
1h 25m
Genomsnittlig speltid
333
I samlingar
29
På önskelistor

8,1/10

från 231 recensioner på Ludoya

Efter antal spelare

  • 2 spelareBra · 1 röst
  • 3 spelareBäst · 1 röst
  • 4 spelareBra · 1 röst
  • Francisco Campos9,0

    Juego de "Colocacion de trabajadores" en el que el agobio esta asegurado. Tendremos dos versiones: la familiar (Modo Facil) y normal. Ademas con la introduccion de los mazos de oficios y adquisiciones menores, las partidas se hacen totalmente diferentes a las anteriores.

    Första intryck · 1 spelomgång

  • Mestremuten10,0

    Rating: 5/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    Har spelat det 17 gånger

  • Iván Sanin9,5

    Clásico entre los clásicos en la colocación de trabajadores. Hay mecánicas difíciles de superar. Las sensaciones al finalizar la partida siempre son satisfactorias ganes o pierdas. Con un poco de interés, puedes sumar a toda la familia.

    Har spelat det 15 gånger

Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

What happens if I can't feed my family at Harvest?

You must take one Begging card for each missing Food; you may not remove family members to avoid feeding, and each Begging card costs -3 points at game end (page 4).

Do newborn family members eat 1 or 2 Food at the next Harvest?

Newborn offspring born during the current round consume only 1 Food at that Harvest, and will require the normal 2 Food in subsequent Harvests (page 4).

Can I convert animals to Food during Harvest without an Improvement or Occupation?

No — unprocessed animals have no Food value; animals can only be converted to Food using an Improvement or Occupation that provides an animal-to-food conversion (these conversions may be used at the indicated times; see pages 4 and 10).

Do animals still breed if I don't have room for the baby?

Animals breed if you have at least two of the same type, but a baby animal must be accommodated in your farmyard or on an appropriate Improvement card or it runs away — you get no extra animal if there is no room (page 4).

Do I have to Renovate my house before I can build fenced pastures?

Yes — the ability to Fence pastures becomes available after performing the Renovation action (the Stage 2 Renovation and the final Renovation allow fencing); fences cost 1 Wood each and must form fully enclosed pastures (pages 5, 10 and 6).

When can I play Occupation or Minor Improvement cards, and do they cost Food?

You play Occupation cards only when you take an Occupation action (the action spaces specify the Food cost: e.g. in a 3-player Occupation action it costs 2 Food; in 4/5-player slots first/second Occupation may cost 1 Food and later ones 2 Food), and Minor Improvements are played when you take an action that permits them (for example the Minor Improvement action or after Renovation); when you play or buy a Major Improvement you must read its text aloud (pages 3, 5 and 10).

Öppnar Ludoyas regelassistent, som läser det här spelets regelbok.

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