SeaFall

2016 · Utforskning

SeaFall

Spelarna leder ett återhämtande fastlandsvälde i en tid då sjöfarten åter blomstrar och skickar ut skepp för att upptäcka och kartlägga en pusselliknande övärld. Expeditionerna utforskar och avslöjar öar, upprättar handelsrutter, utvecklar bosättningar och genomför räder eller sjöslag mot rivaler och lokala styrkor. Kampanjupplägget utvecklas under flera spelsessioner: beslut, händelser och oförrätter noteras, och framtida speluppställningar förändras beroende på tidigare utfall. Spelet betonar utforskning, resurshantering, flottförflyttningar och asymmetriska mål inom en fortlöpande berättelse med förgrenade val.

Spelare
3–5 bäst 4
Speltid
120–180 min
Ålder
14+
Komplexitet
3,8 / 5
5,7 på Ludoyafrån 649,00 krNautiskCivilisationKampanj / StridskortsdrivenVariabla spelarmakterHandhantering

På Ludoyas bord

All statistik i Ludoya
111
Registrerade spelomgångar
53
Spelare
2h 51m
Genomsnittlig speltid
53
I samlingar
3
På önskelistor

5,7/10

från 14 recensioner på Ludoya

  • Leo8,0

    Too bad the german rules have a lot of errors. Thanks to the unofficial errata in this Forum the game is playable.

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  • Benjamín Amorín7,0

    We have played 5 times now and we feel a bit cold now. It has great things, we had so much fun, but we've lost a bit of punch since the beginning. Let's see what the game has prepared for us.

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  • Evan5,0

    Seafall is tough game to nail down. It's a legacy game which means that new rules and components get added and changed across multiple plays, and this legacy game in particular is hard to talk about because the scope of what's happening in the game drastically changes from play to play as new entirely new mechanisms are added. I don't want to talk about any mechanisms specifically because part of the experience of the game is for these things to come as a surprise, but I will say that while this is the best pirate themed game I've ever played (although I'm not all the way through the game yet), I can absolutely see how many players would feel alienated by it's constantly shifting scope. It's not only that it adds new mechanisms, it's that the new mechanisms it adds aren't typically things that players who like pickup and deliver style games enjoy. If you don't have a group of four people who are all open to it, open to playing many times in a row, who are all players who enjoy euros AND ameritrash games AND enjoy a fair bit of randomness, AND who are ok with the first game session being very dull, AND who are ok with the idea that they might spend a whole gaming session setting up to win the following game session... well, you get the idea. This is a great game that's tough to play. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★★☆☆ Raw enjoyment

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