Tea Garden

2024 · Ekonomi

Tea Garden

Tea Garden is a board game for 2–4 players. It plays in 90–120 minutes and is meant for ages 12 and up. Ludoya players call it best with 3. It is rated 7,2 out of 10 by 10 Ludoya reviewers. The cheapest copy in stock is 549,00 kr (Sverige).

Players manage a tea-growing operation in Yunnan, establishing and expanding gardens along a river valley and developing tea culture over time. Gameplay centers on a personal deck of cards that powers up to four main actions each round; card strength determines the effectiveness of actions. Players use cards to build new gardens, recruit additional cards, trade tea with caravans, ferment green leaves into higher-quality brown teas, and harvest. Secondary actions and location choices on the river provide extra benefits such as producing tea cups, moving along the valley, or advancing tea studies at the university.

Spelare
2–4 bäst 3
Speltid
90–120 min
Ålder
12+
Komplexitet
3,1 / 5
7,2 på Ludoyafrån 549,00 krAntikenJordbrukAutomatisk resurstillväxtBonusar vid spelets slutByggande av kortlek, påse och pott

På Ludoyas bord

All statistik i Ludoya
68
Registrerade spelomgångar
118
Spelare
1h 49m
Genomsnittlig speltid
32
I samlingar
18
På önskelistor

7,2/10

från 10 recensioner på Ludoya

  • Kul6,0
  • Interaktion8,0
  • Omspelbarhet8,0
  • Originalitet8,0
  • Utseende8,0
  • Tillgänglighet6,0
  • Javo6,0

    El juego no está mal pero para mi gusto es muy poco elegante. Intenta meter muchas mecánicas juntas lo que hace que el diseño se vea sucio, muy poco fluido y la primera partida puede ser liosa porqué la mecánica es un poco confusa hasta que le coges el ritmo.

  • Toni Cutillas8,2

    - Base -

  • Davidpeonnegro1$8,0

    Jugado con Julián

Läs recensionerna och betygsätt det

Regelfrågor

Besvarat ur regelboken av Ludoyas regelassistent.

Can I build a Tea Garden anywhere on the map?

You may place a new Tea Garden on any available space in a Region adjacent to a Region where you already own a Tea Garden; to cross one extra border you may instead pay +2 strength above the garden's requirement (you cannot build in a Region where you already have a garden and you may build only one garden as a main action). (Rulebook p.5)

When I buy an Action card, do Teapot symbols on cards underneath my topmost played card count toward the cost?

No — only Teapot symbols on the topmost played card(s) in your playing area count toward a card’s Teapot requirement; Teapot symbols on cards stacked beneath the topmost card do not count. You must also meet the displayed strength and pay the printed Tea Leaf/Teapot cost. (Rulebook p.5)

What exactly do I need to do to take a Caravan card (selling tea)?

To acquire a Caravan you must satisfy one condition from the trade part (pay the required Tea Leaves into the supply — green symbols can be any leaf, brown require fermented) and one condition from the strength part (attain one of the listed strength values with your played cards); you then take the Caravan, immediately score its VPs and keep the card for end-game scoring. (Rulebook pp.5–6)

How does Fermentation work and how many leaves can I ferment on that action?

As the Fermentation main action you turn up to a number of fresh (green) Tea Leaves equal to your played strength to the brown (fermented) side, keeping them in the same baskets; fermented leaves increase in quality during later ripening while fresh leaves may lose quality. (Rulebook pp.6, 8)

When do Cup tiles score and what does a Cup token do?

Cup Production gives you Cup tiles from Province stacks where you have at least one garden; same-colour connections on your rows score Victory Points at end game according to the cup scoring table, and each time you connect two tiles you place a Cup token on that connection which can be removed later as a one-time free action to gain the adjacent Cup’s bonus. (Rulebook pp.6–7, 9)

What happens in the Maintenance phase — do we still perform it after the 5th round?

Maintenance steps: advance the round marker and starting player, remove the leftmost action card and shift the display, move played cards to discard, perform Tea Ripening (green leaves shift down one quality, brown shift up one), harvest 2 fresh leaves per garden, then draw 4 cards for the next round; there is no Maintenance phase after the 5th round (the game ends). (Rulebook pp.8–9)

Öppnar Ludoyas regelassistent, som läser det här spelets regelbok.

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