Actual Dungeon Mastering: How to Design Dungeons

2020 · 资料书(用于增强玩法的规则/选项)

Actual Dungeon Mastering: How to Design Dungeons

An analysis of dungeon design for old-school roleplaying games, focusing on the original Tactical Studies Rules principles. It presents a comprehensive procedure for creating dungeons built around physically exploring dangerous locations, with design choices that encourage continued exploration. The same principles are also expanded to cover wilderness design.

等级制(获得经验值并升级)职业制(飞行员、巫师、科学家等)基于种族(玩家的种族/物种影响游戏玩法)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。