Animus

1996 · 核心规则(开始对局的最低要求)

Animus

A fantasy roleplaying game focused on flexible character creation and minimizing arbitrary restrictions. Characters are built with point pools and defined by Attributes, Race, and Class, with Classes providing access to Skills. The rules are presented as a developing design document with sections dated from 1994 to 1996.

基于属性/数值(STR、CON、PER 等)基于点数(分配点数以获得技能、能力等)职业制(飞行员、巫师、科学家等)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。