Arraial

2018 · 解谜

Arraial

玩家们经营一个社区夏日节庆活动,收集装饰、表演者和食物来吸引游客。每回合,他们花费行动点从公共市场获取板块,并将其放置到自己的版图上,通过排列形状和类型来创造有效的连招。 游戏强调空间摆放和套组构建,玩家们努力匹配板块以吸引最多宾客。回合节奏明快,计分奖励布局合理的节庆活动和受欢迎的景点;最终游客数量最多的玩家获胜。

人数
1–4 最佳 2 人
游戏时长
30 分钟
年龄
8+
复杂性
1.6 / 5
4.2 来自 Ludoya¥224.78 起抽象策略模式构建行动点数单人 / 接龙游戏

关于这款游戏

来自 Ludoya 牌桌的照片

在 Ludoya 中查看所有照片
  • 桌上的Arraial,照片来自 Amy

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
24
已记录对局
32
玩家
35m 36s
平均时长
16
收藏数
3
愿望清单数

4.2/10

基于 6 条 Ludoya 评测

  • Evan2.0

    This is a game where you get three actions per turn. An action is either spend a card from the center three to take the matching Tetris piece or rotate the central disllay. A taken Tetris piece goes at the top of your board. Then like Tetris you slide it to the bottom. Once at the bottom you can slide it left or right. If it links with another piece of the same color it produces a colored meeple. The largest blob of the same color among all players get a double meeple that gets passed around as the largest blob changes. If you completed a row you get another meeple and move your top barrier up. Then the game part of the game really clicks in. All of what I've written about so far falls to frustrating nothing as the game is really about other players making sure not to leave you with cards you can use without giving you unretreviable dead empty spaces. As the game progresses so do your losses as when the deck runs out of cards everyone's barriers lower. If you are unable to place a piece you take a scoring penalty. Between the raw flipluck of the cards and the core strategy of the game being focused so heavily on not providing pieces to the display that your opponent can use, I found this to be an entirely negative experience. Perhaps I'm just jaded from playing so many relatively fluffy Uwe Rosenberg Tetris piece games? Perhaps this is in particular just an unpleasant experience. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ☆☆☆☆☆ Raw enjoyment

    初印象 · 1 局

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。