Atomik Deathmatch

2000 · 资料书(用于增强玩法的规则/选项)

Atomik Deathmatch

A fast-paced proving ground for Fuzion’s Atomik WAR 3.0 combat rules, this is a rules set rather than a game world. Players create generic combatants, track frag counts, spend objective points on equipment, and return through respawns after being eliminated. Scenarios include free-for-all deathmatch, team play, Capture the Flag, and Team Fortress. The system is designed for quick, action-focused sessions and serves as an introduction to Fuzion’s combat rules.

技能型(购买或获得技能)基于点数(分配点数以获得技能、能力等)基于属性/数值(STR、CON、PER 等)

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游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。